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Wise Sentinel: Difference between revisions

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(infobox)
m (Added image and other info)
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{{Infobox statistics
{{Infobox statistics
| name = Wise Sentinel
| name = Wise Sentinel
| image = Wise Sentinel.png
| imagesize = 0.7
| race = [[Dark Justiciar]]
| race = [[Dark Justiciar]]
| class = [[Cleric]]
| class = [[Cleric]]
Line 8: Line 10:
| armour_class = 16
| armour_class = 16
| hit_points = 117
| hit_points = 117
| hit_points_tactician = 152
| movement_speed_meters = 9
| movement_speed_meters = 9
| movement_speed_feet = 30
| movement_speed_feet = 30
| weight_kg = 30
| weight_kg = 30
| weight_lb =  
| weight_lb = 60
| level = 7
| level = 7
| initiative = 0
| initiative = 0

Revision as of 12:11, 30 March 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack - Mace
Action Attack roll: +6
D8 Bludgeoning.png 1d8 + 2 (3~10) Damage TypesBludgeoning
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft

[[ Action

Casts Spirit Guardians: Necrotic up to fourth level Spell Slot Level. ]]