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Aelis Siryasius

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Aelis Siryasius is a drow half-elf in Baldur's Gate 3. He can be found in the Lower City Sewers. The area he inhabits is surrounded by Grease Elementals, Grease Mephits, and Greaseballs.

Portrait Aelis Siryasius.png
This is Sarin's final resting place- and a killing ground for all who would disturb her.

Involvement

Upon approaching Aelis's Grease summons, he will tell the party to halt and accuse them of being allies of the Cult of the Absolute. Over the course of a rambling speech, he reveals that he was one of the "three finest thieves in Baldur's Gate" alongside Bareki and Sarin before the trio broke into Gortash's office. In doing so, they discovered the secret plot of The Absolute and were hunted down by Absolutists until they fled into the sewers. They became increasingly paranoid until Sarin believed that Aelis and Bareki "had gone strange" and hid the treasure that they had stolen from Gortash. This convinced her friends that she had been taken over by the Absolute so Bareki decapitated her and Aelis burned her until only her skeleton remained.

Throughout the conversation, Aelis will repeatedly address a nearby Grease Elemental as 'his cousin' and pause as if he can hear it speaking. He eventually reveals that he summoned his elementals to bear witness to Sarin's funeral and act as fuel for the fire.

This conversation eventually leads to several dialogue options:

  • Your paranoia already killed Sarin. Are you so keen to follow her? DC 18 Intimidation check
  • I'm not a cultist. And I don't think your friend was, either. Your paranoia turned you against one another. DC 18 Persuasion check
  • You need witnesses- I'm a witness. Just here to pay my respects. DC 18 Deception check
  • Attack

If any of the checks were failed, Aelis attacks. If any of them were passed, then Aelis lets the party go without a fight and he can no longer be spoken to again. Despite his warning not to disturb Sarin's corpse, he will not turn hostile if the party later returns Sarin's Skull to her body.

Combat

Attacks and abilities

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Scorching Ray.webp
Scorching Ray Scorching Ray ()
D6 Fire.png 2d6 (2~12) Damage TypesFire
Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.
 Range: 18 m / 60 ft
Animate Dead Zombie.webp
Invigorating Flame Invigorating Flame ()
Ignite the corpses of nearby grease elementals with revitalising flame, resurrecting them as lava elementals to fight beside you.
 Range: 18 m / 60 ft
AoE: 30 m / 100 ft (Radius)
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Allies

Notable Loot

Notes

Related literature