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Spears

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Spears Spears are a type of versatile simple melee weapon. The following are some base attributes common to most spears, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Spear. Further down below, you can find a list of all spears in the game.

Properties

One-handed damage
Two-handed damage
Details
 Versatile
 Melee: 1.5 m / 5  ft
Thrown Thrown
 Can't Dual Wield
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

List of spears

Weapon Enchant. Damage Damage Type Weight Price Special


False Spear of the Night

1d6

Piercing

1.35 kg
2.7 lb

2


Makeshift Spear

1d6

Piercing

1.35 kg
2.7 lb

16


Pitchfork

1d6

Piercing

1.35 kg
2.7 lb

16


Rusty Spear

1d6

Piercing

1.35 kg
2.7 lb

2


Sahuagin Spear

1d6

Piercing

1.35 kg
2.7 lb

16


Spear

1d6

Piercing

1.35 kg
2.7 lb

10


Jagged Spear

1d6

Piercing

1.35 kg
2.7 lb

330
Torturous Edges
Tortured creatures may receive Disadvantage Icon.png Disadvantage on Constitution Saving throws.


Lightning Jabber

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

65
Shocking Sting
On a hit, possibly Shock Shock[See Notes] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.


Spear +1

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

40


The Watcher's Guide

1d6

Piercing

1.35 kg
2.7 lb

200
Death's Promise
When the spear misses its target, the wielder's next Attack roll against that target gains True Strike True Strike.


Vision of the Absolute

1d6

Piercing

1.35 kg
2.7 lb

330
Absolute Night
Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.


Infernal Spear

+1

1d6 + 1
3

Piercing
Poison

1.35 kg
2.7 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage.


Spear +2

+2

1d6 + 2

Piercing

1.35 kg
2.7 lb

95


Spear of Night

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.


Selûne's Spear of Night

+3

1d6 + 3

Piercing

1.35 kg
2.7 lb

640
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)


Shar's Spear of Evening

+3

1d6 + 3

Piercing

2.7 kg
5.4 lb

640
Shar's Blessing
You gain Advantage Icon.png Advantage on Saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness ()
Cast as a level 2 spell ( Recharge: Per turn.)
Edge of Darkness Edge of Darkness ()

Create a cloud of Darkness while you attack. [See Notes]

Legacy content

    (None)

External links[edit | edit source]

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