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Viconia DeVir/Combat

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This page focuses on Viconia DeVir's behaviour during her combat encounter. Viconia DeVir can be fought in the Cloister of Sombre Embrace, under the House of Grief in the Lower City. She is joined by the members of her flock.

Attacks and abilities[edit | edit source]

Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity Charges.[1]

BlightBlight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8NecroticNecrotic

Deals 8d8NecroticNecrotic damage to a target. Plants take maximum damage from this spell, and have DisadvantageDisadvantage on the Saving throwSaving throw against it.

CON SaveCON Save
Range: 9 m / 30 ft Range: 9 m / 30 ft
Bone ChillBone Chill (Action)
Damage: 1~8
1d8NecroticNecrotic

Prevent the target from healing until your next turn. The target cannot help Downed Downed characters. An undead target receives Disadvantage Disadvantage on Attack rollAttack rolls.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows (Action + Channel Divinity Charge)
Wrap yourself in shadows to become InvisibleInvisible if you are obscured.[See: Bugs]
Range: Self Range: Self
Divine Intervention: Sunder the HereticalDivine Intervention: Sunder the Heretical (Action)
Damage: 8~80
8d10RadiantRadiant

Call upon the Nightbringer to deliver a divine reckoning unto your foes. Only faithful Sharrans will be spared.

WIS SaveWIS Save
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Divine Strike: Poison (Melee)Divine Strike: Poison (Melee) (Action)
Damage: 1~8
Normal weapon damage
+ 1d8PoisonPoison

Once per turn deal 1d8PoisonPoison in addition to your weapon's damage when you make a melee attack.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Per turn Recharge: Per turn
Inflict WoundsInflict Wounds (Action + Level 1 Spell Slot)
Damage: 3~30
3d10NecroticNecrotic

Putrefy a creature with NecroticNecrotic energy filling your hands.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Shadow StepShadow Step (Bonus Action)
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Spirit Guardians: NecroticSpirit Guardians: Necrotic (Action + Level 3 Spell Slot)
Damage: 3~24
3d8NecroticNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8NecroticNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS SaveWIS Save
Range: Self Range: Self

Mapping of the Heart spells[edit | edit source]

Main article: Mapping of the Heart
Castigate HeartformCastigate Heartform (Bonus Action)
Curse a creature whose heart you have mapped until they act against their nature.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per combat Recharge: Per combat

Mapped Terror applies FrightenedFrightened and an additional condition depending on the character's response to "What is your greatest fear?" during the Mapping of the Heart. Cast against the same target as Castigate HeartformCastigate Heartform.[2] Two variations have additional effects which buff the Sharrans:

Mapped Terror: BetrayalMapped Terror: Betrayal (Action + Level 4 Spell Slot)
Exploit the target's mapped fear to Frighten Frighten it and Dominate Dominate one of its allies.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn
Mapped Terror: DarknessMapped Terror: Darkness (Action + Level 4 Spell Slot)
Exploit the target's mapped fear to Frighten Frighten it and inflict Blinding Sickness Blinding Sickness upon it.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn
Mapped Terror: DiseaseMapped Terror: Disease (Action + Level 4 Spell Slot)
Exploit the target's mapped fear to Frighten Frighten it and inflict Flesh Rot Flesh Rot upon it.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn
Mapped Terror: CeremorphosisMapped Terror: Ceremorphosis (Action + Level 4 Spell Slot)
Exploit the target's mapped fear to make it believe it has undergone ceremorphosis.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Mapped Terror: PowerlessnessMapped Terror: Powerlessness (Action + Level 4 Spell Slot)
Exploit the target's mapped fear to Frighten Frighten it and Rot Rot its flesh.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per turn Recharge: Per turn
Mapped Terror: SpidersMapped Terror: Spiders (Action + Level 6 Spell Slot)
Exploit one of the target's deepest fears by transforming your followers into spiders.
WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per combat Recharge: Per combat
Mapped Terror: WolvesMapped Terror: Wolves (Action + Level 6 Spell Slot)
Exploit one of the target's deepest fears by transforming your followers into a pack of wolves.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Recharge: Per combat Recharge: Per combat

Uniquely cast against ShadowheartShadowheart if she sits on the bench in the House of Grief, this ability polymorphs Viconia and two allies into wolves.

Honour Mode[edit | edit source]

Dark DeliveranceDark Deliverance (Action)
Damage: 8~80
8d10NecroticNecrotic

Summon the Nightbringer's unholy wrath as roiling and acrid clouds of darkness that spare only the faithful of Shar.

WIS SaveWIS Save
Range: Self Range: Self
HeartwrenchHeartwrench
Damage: 10~120
10d12PsychicPsychic

Rend a target with a psychic barrage after you or an ally is struck by a Heartform Mapped Heartform Mapped creature.

WIS SaveWIS Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Sanctuary of LossSanctuary of Loss
Shield yourself or an ally from harm after they are attacked. This protection will wane when the protected creature attacks. Viconia can still use Heartwrench Heartwrench and keep this protection.

(Replaces Divine Intervention: Sunder the Heretical)

Passives[edit | edit source]

Viconia's armour and weapons grant her a few passives and boosts:[3]

Allies[edit | edit source]

Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by 19 other Sharrans:

Defection[edit | edit source]

If Shadowheart has become a Dark Justiciar in Act Two, the party can choose certain dialogue options and pass several Ability Checks to convince many of the Sharrans to defect from Viconia's side and ally with the party.

1st Dialogue option

2nd Dialogue option

  • A passive DC 7 Perception check DC 7 Perception check to realize Shadowheart is attempting a coup. Must succeed the check and then select "Connect with her mind. Suggest she talk about the power Shar granted her."
  • Causes 7 Sharran Novices (all except Greymask) to defect.

3rd Dialogue option

  • Must select either:
    • "Give Shadowheart a chance to sway more of Viconia's followers."
    • "Wait- I have to know before it's too late. Why did you want the Astral Prism?" and then select either "Shar bid you do all of this?" or else "I've heard enough. Deal with this lot how you wish, Shadowheart."
  • Causes Owltalon, Gloommask, Gydd, Uttermask, and Greymask to defect.

Notes:

Encounter details[edit | edit source]

Viconia is arguably one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's BelovedNightbringer's Beloved and Radiant RetortRadiant Retort and begins the battle under the effect of SanctuarySanctuary. She has a high initiative bonus and begins her first turn using Castigate HeartformCastigate Heartform on the character who underwent the Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, Mapped Terror: CeremorphosisMapped Terror: Ceremorphosis is potentially the worst, fully locking down one character for at least two turns with a stunstun-like effect.

Viconia herself is a capable melee attacker thanks to the strength bonus from her Handmaiden's Mace, application of Divine Strike: PoisonDivine Strike: Poison, and potential guaranteed critical hits from Castigate HeartformCastigate Heartform. Disarming her can be useful for reducing her damage output, but she retains many powerful spells to fall back on.

Allies[edit | edit source]

The Sharrans possess overwhelming strength in numbers. Viconia is supported by nineteen allies including two powerful Justiciar Crusaders, four Sharran Sentrys, five Sharran Fidelian mages, and 8 Sharran Novices. All of her allies possess the passive feature Born into DarknessBorn into Darkness which grants them the unusual ability to see through DarknessDarkness and take advantage of many spells and passives like Overwhelming GriefOverwhelming Grief and Shadow AmbushShadow Ambush. The Sharran Fidelians cast DarknessDarkness to set up these effects and also frequently attack with Bone ChillBone Chill to prevent the party from healing.

Honour Mode[edit | edit source]

Viconia gains one Legendary action per round and three new abilities on Honour Mode: HeartwrenchHeartwrench, Sanctuary of LossSanctuary of Loss, and the passive Impenetrable ShadowImpenetrable Shadow. Heartwrench adds a high-power targeted attack which focuses on the character whose heartform was mapped, while the latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.

Tactics[edit | edit source]

The easiest way around the Mapping abilities is also the most obvious: either do not do the Mapping of the Heart, or do not take the mapped character into battle. Mapping can be avoided by either leaving the mapped character at camp or passing a DC 20 Investigation check DC 20 Investigation check to reveal a button which unlocks the entrance to the Cloister without having to participate in the Mapping. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.

Triggering Viconia's Radiant RetortRadiant Retort with a small AoE source of Radiant damage, such as Spirit GuardiansSpirit Guardians, or promoting an Opportunity AttackOpportunity Attack preempts her SanctuarySanctuary and allows her to be targeted as early as the first turn.

It is highly recommended to bring a dedicated caster or a large number of AoE spells to this fight, especially in Honour Mode. This allows the party to deal with the large number of enemies and potentially bypass Viconia's SanctuarySanctuary and Legendary Sanctuary of LossSanctuary of Loss abilities which prevent her from being targeted by single-target spells or melee attacks. This is potentially an excellent battle to use a Cleric's Divine Intervention: Sunder the Heretical, especially in conjunction with death-prevention effects like Death WardDeath Ward. The enormous radius and large radiant damage wipes out many weaker Novices and deals significant damage to all other Sharrans, though if it hits Viconia it triggers her Radiant RetortRadiant Retort to (likely) kill the caster.

Finally, the entire fight can be addressed with two very simple strategies:

  • First: use the chokepoint. Retreating back up the stairs and through the door forces the entire Sharran army to follow and clump up close together. This makes them attractive targets for use of damaging terrain such as Wall of FireWall of Fire, Wall of IceWall of Ice, and Spike GrowthSpike Growth, as well as AoE spells such as FireballFireball, Cone of ColdCone of Cold, and SunbeamSunbeam. Blade BarrierBlade Barrier is particularly effective, as it can be cast along the hallway, turning a significant stretch of it into difficult and damage dealing terrain. Retreating also places the party on the high ground and allows them to keep pushing enemies back onto damaging surfaces with ThunderwaveThunderwave, Smokepowder Bomb, or even ShoveShove.
  • Second: working inwards from the peripheries, dispatch Viconia's retinue by stealthy means, working inward to her to then deal with as the party see fit; this guide provides more details.

Allies[edit | edit source]

It is also critical for the party to focus down the five Sharran Fidelians and Sentry Fredrichk. While Viconia and all her allies have many ways of benefiting from DarknessDarkness, only these six characters can cast it. If they are DeadDead or crowd controlled then the other Sharrans lose access to many powerful synergies and abilities, making them much less threatening.

The Sharran Fidelians also make liberal use of Bone ChillBone Chill cantrips during the fight. Be sure to prepare the party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of the party requires healing it cannot obtain.

In the event the Sharrans fill the battlefield with DarknessDarkness, the party can rely on certain items and spells to counter it. Sources of immunity to BlindedBlinded such as Eversight Ring or Shar's Spear of Evening can be be used by melee characters to wade through the darkness. The party can also cast DaylightDaylight to dispel the Darkness, but they should keep in mind that the most recently cast instance of Sunlight or Darkness will override the other; Sharran Fidelians can summon more Darkness to extinguish it. However, should the caster drop concentration on Darkness, any overridden Daylight returns.

The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are also significant threats to the party. However, they have very low Wisdom saving throws and thus make attractive targets for crowd control like CommandCommand or Hold PersonHold Person, as well as mind-control effects like ConfusionConfusion or Dominate PersonDominate Person.

Notes and references[edit | edit source]

  1. Viconia can be reanimated with Sovereign Glut's spores.
  2. The bestial polymorphs from Mapped Terror: WolvesMapped Terror: Wolves and Mapped Terror: SpidersMapped Terror: Spiders are illusory, and thus not targetable with Dominate BeastDominate Beast. They also function like a Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted.
  3. It is not necessary to kill Viconia to obtain these items; if defeated, she can be looted before a final conversation cut-scene with her.