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Wise Sentinel
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Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Wise Sentinel | |||||||||||||
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Medium Undead | |||||||||||||
Level 7 Cleric Dark Justiciar | |||||||||||||
Stats | |||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 117 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 30 kg ( lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Necrotic | ||||||||||||
Vulnerable | Radiant | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant . | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on all Wisdom saving throws and Spell Attack rolls. | ||||||||||||
| Cannot be Blinded. | ||||||||||||
| While in sunlight, disadvantage on attack rolls and saving throws. |
The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.
Involvement
Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks and abilities
[[ Action
Casts Spirit Guardians: Necrotic up to fourth level Spell Slot Level. ]]