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Mrak
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Mrak | |||||||||||||
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Level 2 | |||||||||||||
Information | |||||||||||||
Title | Devout | ||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
Tactician | Deal an additional 1d6 physical damage to a target larger than you. |
Devout Mrak is a goblin in the Goblin Camp in Act One. He patrols the front room of the Shattered Sanctum, near Priestess Gut. He is excited about the prospect of getting every goblin branded before the next raid.