Spoiler warning : The following content contains unhidden spoilers for Act 3.
The Snapping of Strings
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
11 (0)
12 (+1)
22 (+6)
STR
DEX
CON
INT
WIS
CHA
+1
+6
+2
0
+1
+10
You regain all of your Bardic Inspiration Charges after a Long or Short Rest .
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
11 (0)
12 (+1)
22 (+6)
STR
DEX
CON
INT
WIS
CHA
+1
+6
+2
0
+1
+10
You regain all of your Bardic Inspiration Charges after a Long or Short Rest .
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
11 (0)
12 (+1)
22 (+6)
STR
DEX
CON
INT
WIS
CHA
+1
+6
+2
0
+1
+10
You regain all of your Bardic Inspiration Charges after a Long or Short Rest .
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
14 (+2)
15 (+2)
11 (0)
12 (+1)
22 (+6)
STR
DEX
CON
INT
WIS
CHA
+1
+6
+2
0
+1
+10
You regain all of your Bardic Inspiration Charges after a Long or Short Rest .
Automatically attack an enemy moving out of your reach.
The Snapping of Strings is a hostile
Countermeasure Aberration character in
Baldur's Gate 3 who may appear during the final battle
Atop the Netherbrain if the player sides with the Emperor. It will appear if a
bard is present in the party.
Combat
Attacks and abilities
Loot