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The Snapping of Strings

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The Snapping of Strings is a hostile Countermeasure Aberration in Baldur's Gate 3.

Involvement[edit section | visual editor]

The Snapping of Strings may appear during the final battle Atop the Netherbrain if the party side with the Emperor and a Bard is present.

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Bardic InspirationBardic Inspiration (Bonus Action + Bardic Inspiration)
Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Fracture PsycheFracture Psyche (Action)

Invade a target's mind and disrupt its defences. The target's Armour Class Armour Class and Saving throws are reduced by 1.

If the target dies while its psyche is fractured, you can cast Shatter Psyche Shatter Psyche on another target.

INT SaveINT Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Hand Crossbow +2
Damage: 5~10
1d6 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)
SilenceSilence (Action + Level 2 Spell Slot)
Create a sound-proof sphere. All within are Silenced Silenced and Immune to ThunderThunder damage.
Range: 18 m (60 ft) Range: 18 m (60 ft)
Stage FrightStage Fright (Action)
Damage: 2~12
2d6PsychicPsychic

Your targets have Disadvantage Icon.png Disadvantage on Attack Rolls and take 2~12PsychicPsychic damage each time they miss.

WIS SaveWIS Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Recharge: Short rest Recharge: Short rest

Loot[edit section | visual editor]