Hope

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Hope is a dwarven cleric and captive of the House of Hope, who can be saved with the Orphic Hammer during the quest Save Hope. Once freed she will become a temporary companion, and assist the party in defeating Raphael.

Overview[edit | edit source]

Background[edit | edit source]

Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]

Hope is also the sister of Korrilla, and still remembers her as the caring, protective girl from their youth.

At the conclusion of Save Hope, Hope rewards the party with the Gloves of Soul Catching.

Related Quests[edit | edit source]

Combat[edit | edit source]

Spells and abilities[edit | edit source]

As a Life Domain Level 10 Cleric, Hope has the following spells and class actions:

Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold damage

Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Guidance.webp
Guidance Guidance ()

The target gains D4 Physical.png +1d4 bonus to Ability checks.

Duration: 10 turns

 Melee: 1.5 m / 5  ft
Mage Armour.webp

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

 Melee: 1.5 m / 5  ft
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()

Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Guiding Bolt.webp
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant damage

The next attack roll against this target has Advantage Icon.png Advantage.
 Range: 18 m / 60 ft
Healing Word.webp
D4 Healing.png 1d4 (1~4) hit points

Heal a creature you can see.
 Range: 18 m / 60 ft
Remove Curse.webp

Touch a creature or object to remove all Curses and Hexes affecting it.
 Melee: 1.5 m / 5  ft
Mass Healing Word.webp
D4 Healing.png 1d4 (1~4) hit points

Call out words of restoration to heal up to 6 creatures for 1d4 + Spellcasting Modifierhit points.
 Range: Self
AoE: 18 m / 60 ft (Radius)
Mass Cure Wounds.webp
D8 Healing.png 3d8 (3~24) hit points

Unleash a soothing hum of energy that heals you and nearby allies.
 Range: 18 m / 60 ft
Banishment.webp

Hope banishes one of the unwelcome guests from her house forever.
 Range: 18 m / 60 ft
Divine Strike Melee.webp
Normal weapon damage
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Strike a foe with your weapon as it becomes wreathed in gleaming radiance.
 Range: Normal weapon range
Preserve Life.webp
3 x Character's Level hit points

Evoke a healing energy that restores 3 x Character Levelhit points to allied creatures.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Divine Intervention Sunder the Heretical.webp

Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.
 Range: Self

Quotes[edit | edit source]

CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU
— Hope said, calmly

Notable Loot[edit | edit source]

Notes[edit | edit source]

  • Between Patch 4 and Patch 6 Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death, these were replaced with Full Plate and a regular shield in patch 6.

Gallery[edit | edit source]

Related literature[edit | edit source]

References[edit | edit source]

  1. Hope's dialogue synopsis.