Initiative: Difference between revisions

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(→‎Surprised: Added capitalization and link/icon for condition.)
(in the final area after a massive battle with allies, you have to run to the top, a nautiloid appears is always scripted to be last, other examples such during the Gortash fight and before it, a bunch of turrets will shoot explosive bombs out of turn and will always roll an initiative that forces them to be last.)
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== Rolling Initiative ==
== Rolling Initiative ==
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. The participant with the highest roll goes first and the particpant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first.
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. The participant with the highest roll goes first and the participant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first.
 
In certain battles the roll above is completely ignored for enemies and is fully scripted, resulting in their initiative to be high beyond impossible to always start first or downright extremely negative to begin last, giving you a disadvantage or an advantage respectively.


== Surprised ==
== Surprised ==

Revision as of 08:01, 27 August 2023

Template:Up to date Initiative determines the order of turns during combat.

Rolling Initiative

When combat begins, every participating combatant rolls D4 Physical.png D4 + Dexterity Modifier to determine their position in the initiative order. The participant with the highest roll goes first and the participant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher Dexterity Score goes first.

In certain battles the roll above is completely ignored for enemies and is fully scripted, resulting in their initiative to be high beyond impossible to always start first or downright extremely negative to begin last, giving you a disadvantage or an advantage respectively.

Surprised

Surprised Surprised is a special Condition that overrides the Initiative roll made by a Creature for the first round of combat. When one side of a combat encounter is unaware of the other side, they may be Surprised. A Surprised creature cannot take any Actions or Reactions for one combat round. Characters with the Alert feat cannot be Surprised.

Surprise can be achieved when initiating combat by attacking an unaware enemy while Hidden.

  • Some creatures, even when Surprised themselves, may call out to nearby allies to prevent them from being Surprised.
  • Certain combat encounters are rigged to always Surprise either the player's party or the enemy party when the proper conditions are met. For example:
    • The first encounter with the Lesser Imps during the Prologue always grants the player a Surprise round.
    • A Mimic will always Surprise the player's party when interacting with the object it's disguised as.