Shattered Sanctum: Difference between revisions

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{{SpoilerWarning}}
{{SpoilerWarning}}


== Overview ==
== Connected locations ==
 
* {{SmallIcon|Custom Map Icon.png}} [[Goblin Camp]]
** Through Heavy Oak Doors {{Coords|297|-85}}
** Through Collapsed Corridor {{Coords|312|-31}} <small>(Wall in goblin camp must be broken first)</small>


=== Connected locations ===
* {{SmallIcon|Location H Map Icon.png}} [[Defiled Temple]]  
{{SmallIcon|Custom Map Icon.png}} [[Goblin Camp]] (through Heavy Oak Doors {{Coords|297|-85}} or Collapsed Corridor {{Coords|312|-31}} <small>(Wall in goblin camp must be broken first)</small>
** Through Priestess's Chambers{{Coords|253|-7}}
** Through Cave Mouth {{Coords|283|15}}


{{SmallIcon|Location H Map Icon.png}} [[Defiled Temple]] {{Coords|253|-7}}
* {{SmallIcon|Location H Map Icon.png}} [[Worg Pens]] {{Coords|342|31}}


{{SmallIcon|Location H Map Icon.png}} [[Worg Pens]] {{Coords|342|31}}
== Overview ==


=== Entrance Hall ===
=== Entryway ===
The main entrance from the [[Goblin Camp]] leads directly into here. With six goblins guarding here, there is no way to get by them outside of using [[Invisibility]]. Approaching will lead to you being questioned by [[Warrior Trinzas]], who can be bypassed through a variety of skill checks found on her page. If you have also progressed [[Save the Goblin Sazza]], she will help you bypass this point.
The main entrance from the [[Goblin Camp]] leads directly into here. With six goblins guarding here, there is no way to get by them outside of using [[Invisibility]]. Approaching will lead to you being questioned by [[Warrior Trinzas]], who can be bypassed through a variety of skill checks, or by being a [[Drow]] (or {{SAI|Disguise Self|disguised}} as a Drow). If you have also progressed [[Save the Goblin Sazza]], Sazza will help you bypass this point.


=== Entry Hall (centre) ===
=== Centre ===
[[File:Shattered Sanctum.jpg|thumb|The shrine to the Absolute in the Shattered Sanctum.]]
[[File:Shattered Sanctum.jpg|thumb|The shrine to the Absolute in the Shattered Sanctum.]]
==== Branding station ====
On of the largest sections of the Sanctum where [[Priestess Gut]] brands new devotees to the [[Absolute]]. Here you can meet the cult leader to get the [[Brand of the Absolute]]. If the priestess becomes indisposed for one reason or another, [[Warlock Greez]] can brand members of the party.  
On of the largest sections of the Sanctum where [[Priestess Gut]] brands new devotees to the [[Absolute]]. Here you can meet the cult leader to get the [[Brand of the Absolute]]. If the priestess becomes indisposed for one reason or another, [[Warlock Greez]] can brand members of the party.  


The hall has side chambers which are split between east and west sides.
==== Spider pit ====
Just north of Gut's shrine is a large spider pit, where the goblins toss in prisoners. If the player ventures into the pit using the lever-operated Iron Gate ({{Coords|298|0}}), they can the pit's denizens [[Larger Giant Spider]] and [[Smaller Giant Spider]]. The spiders be convinced to spare the player and instead attack the goblins.  


=== Entry Hall (west) ===
A cave passage within the pit connects to the prison cell in the [[Defiled Temple]].
 
=== West ===


==== Zhent storeroom ====
==== Zhent storeroom ====
Starting from the southeastern corner, you will find [[Roah Moonglow]], a [[Zhentarim]] trader alongside some of her partners. She is a useful [[Traders|Trader]] who can reappear in [[Act Two]] at [[Moonrise Towers]]. Behind her is a storeroom holding the cult's large supply of [[Firewine Barrel|Firewine]] and [[Smokepowder Barrel|Smokepowder Barrels]]. There is a half a dozen of each, more than enough for setting up an explosive trap. Besides fighting past the guards, one can jump down from the rafters above; alternatively small-sized characters can fit through a Rocky Crevice ({{Coords|255|-42}}) from the [[Defiled Temple]] (Temple coordinates:{{Coords|422|17}}). Miscellaneous crates in the room can also be searched for [[grenades]] and [[Coatings|weapon coatings]], and a locked chest ({{Ability check|Sleight of Hand|18}}) can be picked for several hundred [[gold]].
Starting from the southeastern corner, you will find [[Roah Moonglow]], a [[Zhentarim]] trader alongside some of her partners. She is a useful [[Traders|Trader]] who can reappear in [[Act Two]] at [[Moonrise Towers]]. Behind her is a storeroom holding the cult's large supply of [[Firewine Barrel|Firewine]] and [[Smokepowder Barrel|Smokepowder Barrels]]. There are six of each, more than enough for setting up an explosive trap. Besides fighting past the guards, one can jump down from the rafters above; alternatively small-sized characters can fit through a Rocky Crevice ({{Coords|255|-42}}) from the [[Defiled Temple]] (Temple coordinates:{{Coords|422|17}}). Miscellaneous crates in the room can also be searched for [[grenades]] and [[Coatings|weapon coatings]], and a locked chest ({{Ability check|Sleight of Hand|18}}) can be picked for several hundred [[gold]].


==== Gut's room ====
==== Gut's room ====
Further north is Gut's workroom, where she'll lead a party member as part of her trap. If you don't want to drink her potion, she can be safely killed here so long as she doesn't get the chance to {{SAI|Call for Help}}. One way to guarantee this is to literally stymie her screams by casting {{SAI|Silence}}. There is also a way into the locked storeroom through the rafters here, reachable by someone with decent [[Strength]] or mobility spells such as [[Enhance Leap]].
Further north is Gut's workroom, where she'll lead a party member as part of her trap. If you don't want to drink her potion, she can be safely killed here so long as she doesn't get the chance to {{SAI|Call for Help}}. One way to guarantee this is to literally stymie her screams by casting {{SAI|Silence}}. There is also a way into the locked storeroom through the rafters here, reachable by someone with decent [[Strength]] or mobility spells such as [[Enhance Leap]].


=== Entry Hall (east) ===
=== East ===


==== "Pigeon" cage ====
==== "Pigeon" cage ====
[[Gribbo]] keeps her "pigeon" [[Volo]] locked up in a cage at {{Coords|332|-9}}. The player can trick Gribbo into negotiating his release with an ability check. When Volo is freed, he will immediately head to the party's [[campsite]].
North of this room is the rickety wooden walkway leading to the [[Worg Pens]]. An iron ladder on the west side of this room connects of Minthara's room.


==== Loviatar's lounge ====
==== Loviatar's lounge ====
In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant [[Abdirak]]. Abdirak can give the player the permanent bonus {{cond|Loviatar's Love}} (see his page for more information).
In a chamber on the east side of the initiation hall is a shrine dedicated to [[Loviatar]], occupied by her servant [[Abdirak]]. Abdirak can give the player the permanent bonus {{cond|Loviatar's Love}}, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of [[Ability check|ability checks]].  


==== Torture rack ====
==== Torture rack ====
[[Liam]], the unfortunate straggler from [[Aradin|Aradin's]] adventuring party, is tied to the torture rack at {{Coords|336|-34}}. He can be spoken to privately by intimidating or manipulating [[Torturer Spike]] into shirking his duties. Spike and [[Lookout Gresh]] will go next door, into [[Abdirak|Abdirak's]] room, if convinced to stop torturing Liam.
=== North ===
==== Ragzlin's throne ====
[[Dror Ragzlin|Dror Ragzlin's]] throne room lies at the north side of the temple. In it, the [[hobgoblin]] warlord [[Speak with Dead|communes]] with a [[Mind Flayer]] corpse. Taking part in this ritual will reveal much about the [[Cult of the Absolute]], but requires ability checks to avoid incriminating yourself as their enemy. The room is layered with a web of shadowed rafters to allow for easy high-ground ambushing.
A glittering pile of loot and treasure lies at the far north end of the room, behind a locked iron gate ({{Ability check|Sleight of hand|18}} or use {{RarityItem|Dror Ragzlin's Key}}).
==== Minthara's war room ====
The ruthless Drow [[True Soul]] [[Minthara]] and the goblin bosses [[Zurga]], [[Skrut]], and [[Rozzak]] reside in the room directly to the east of the throne room. The room is split by a rickety wooden bridge, held up by destructible wooden supports, and patrolled by a [[Scrying Eye]] that broadcasts activity to the [[Cult of the Absolute|Cult of the Absolute's]] shadowy leadership. Talking to Minthara will give the player the option to launch a raid on the [[Emerald Grove]], either to defeat the goblin forces away from their home turf, or to crush the druids and tieflings in earnest.
An iron ladder on the east side of the room connects to the [[Worg Pens]] antechamber.


== Notable characters ==
== Notable characters ==
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* [[The Blade of Frontiers]]
* [[The Blade of Frontiers]]
* [[Rescue Volo]]
* [[Rescue Volo]]
== Points of interest ==
* Torture Rack {{Coords|336|-34}}
* Piles of Gold {{Coords|296|67}}


== Notable loot ==
== Notable loot ==

Revision as of 06:21, 26 November 2023

The map screen of Shattered Sanctum

The Shattered Sanctum (also known as The Temple of Selûne) is a location within the Wilderness in Act One. It is the interior area of the Goblin Camp, and leads to the Defiled Temple and Worg Pens.

Wilderness
Shattered Sanctum
Goblin Camp

Connected locations

  • Goblin Camp
    • Through Heavy Oak Doors X: 297 Y: -85
    • Through Collapsed Corridor X: 312 Y: -31 (Wall in goblin camp must be broken first)
  • Defiled Temple
    • Through Priestess's ChambersX: 253 Y: -7
    • Through Cave Mouth X: 283 Y: 15

Overview

Entryway

The main entrance from the Goblin Camp leads directly into here. With six goblins guarding here, there is no way to get by them outside of using Invisibility. Approaching will lead to you being questioned by Warrior Trinzas, who can be bypassed through a variety of skill checks, or by being a Drow (or disguised disguised as a Drow). If you have also progressed Save the Goblin Sazza, Sazza will help you bypass this point.

Centre

The shrine to the Absolute in the Shattered Sanctum.

Branding station

On of the largest sections of the Sanctum where Priestess Gut brands new devotees to the Absolute. Here you can meet the cult leader to get the Brand of the Absolute. If the priestess becomes indisposed for one reason or another, Warlock Greez can brand members of the party.

Spider pit

Just north of Gut's shrine is a large spider pit, where the goblins toss in prisoners. If the player ventures into the pit using the lever-operated Iron Gate (X: 298 Y: 0), they can the pit's denizens Larger Giant Spider and Smaller Giant Spider. The spiders be convinced to spare the player and instead attack the goblins.

A cave passage within the pit connects to the prison cell in the Defiled Temple.

West

Zhent storeroom

Starting from the southeastern corner, you will find Roah Moonglow, a Zhentarim trader alongside some of her partners. She is a useful Trader who can reappear in Act Two at Moonrise Towers. Behind her is a storeroom holding the cult's large supply of Firewine and Smokepowder Barrels. There are six of each, more than enough for setting up an explosive trap. Besides fighting past the guards, one can jump down from the rafters above; alternatively small-sized characters can fit through a Rocky Crevice (X: 255 Y: -42) from the Defiled Temple (Temple coordinates:X: 422 Y: 17). Miscellaneous crates in the room can also be searched for grenades and weapon coatings, and a locked chest ( DC 18 Sleight of Hand check) can be picked for several hundred gold.

Gut's room

Further north is Gut's workroom, where she'll lead a party member as part of her trap. If you don't want to drink her potion, she can be safely killed here so long as she doesn't get the chance to Call for Help Call for Help. One way to guarantee this is to literally stymie her screams by casting Silence Silence. There is also a way into the locked storeroom through the rafters here, reachable by someone with decent Strength or mobility spells such as Enhance Leap.

East

"Pigeon" cage

Gribbo keeps her "pigeon" Volo locked up in a cage at X: 332 Y: -9. The player can trick Gribbo into negotiating his release with an ability check. When Volo is freed, he will immediately head to the party's campsite.

North of this room is the rickety wooden walkway leading to the Worg Pens. An iron ladder on the west side of this room connects of Minthara's room.

Loviatar's lounge

In a chamber on the east side of the initiation hall is a shrine dedicated to Loviatar, occupied by her servant Abdirak. Abdirak can give the player the permanent bonus Loviatar's Love Loviatar's Love, provided they subject themselves to his sadomasochistic religious ritual and successfully pass a series of ability checks.

Torture rack

Liam, the unfortunate straggler from Aradin's adventuring party, is tied to the torture rack at X: 336 Y: -34. He can be spoken to privately by intimidating or manipulating Torturer Spike into shirking his duties. Spike and Lookout Gresh will go next door, into Abdirak's room, if convinced to stop torturing Liam.

North

Ragzlin's throne

Dror Ragzlin's throne room lies at the north side of the temple. In it, the hobgoblin warlord communes with a Mind Flayer corpse. Taking part in this ritual will reveal much about the Cult of the Absolute, but requires ability checks to avoid incriminating yourself as their enemy. The room is layered with a web of shadowed rafters to allow for easy high-ground ambushing.

A glittering pile of loot and treasure lies at the far north end of the room, behind a locked iron gate ( DC 18 Sleight of hand check or use Dror Ragzlin's Key).

Minthara's war room

The ruthless Drow True Soul Minthara and the goblin bosses Zurga, Skrut, and Rozzak reside in the room directly to the east of the throne room. The room is split by a rickety wooden bridge, held up by destructible wooden supports, and patrolled by a Scrying Eye that broadcasts activity to the Cult of the Absolute's shadowy leadership. Talking to Minthara will give the player the option to launch a raid on the Emerald Grove, either to defeat the goblin forces away from their home turf, or to crush the druids and tieflings in earnest.

An iron ladder on the east side of the room connects to the Worg Pens antechamber.

Notable characters

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

External links