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Sleight of Hand
Sleight of Hand is a Dexterity-based skill.
The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.
Proficiency[edit | edit source]
Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.
The following backgrounds grant proficiency in Sleight of Hand:
The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:
- Bard
- Rogue
- Ranger - via the Natural Explorer option Urban Tracker
Uses[edit | edit source]
- Picking locks (requires Thieves' Tools)
- Disarming Traps (requires Trap Disarm Toolkit)
- Pickpocketing from NPCs
- Stealing items without being noticed (see also Stealth)
Pickpocketing and stealing tips[edit | edit source]
Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A method around this is using a party member to start a conversation with the character making this task more difficult. Typically the character turns to face the party member they are in a conversation with, thus turning their sight cone away from the mark intended to pickpocketed or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.
Another technique to pickpocket in crowded areas is by being Invisible first. Invisible characters always succeed with Stealth checks while this condition is active, making it possible to attempt pickpocketing even in a crowded room. However, invisibility drops immediately after a pickpocket attempt is made (unless using Greater Invisibility, which has an increasing chance to fail, based on use). If quickly going invisible again, or going to camp, the player character can avoid being caught.
Note that Greater Invisibility breaks instantly if the pickpocket attempt fails, without the check normally made to maintain it.
An additional technique is firing an Arrow of Darkness near a character, activating turn-based mode, hiding and then pickpocketing. In some scenarios, it is necessary to pass a Stealth check, but in most cases this allows easier pickpocketing in more crowded areas. This can also be achieved with the Fog Cloud feature of the Cloak of Cunning Brume, but the character to be pickpocketed must not be 'hit' with the fog or they become hostile.
To guarantee a minimum Sleight of Hand check of 30, one possible build is:
- A level 11 rogue with Reliable Talent (guaranteeing a minimum of 10 on the d20 and bypassing critical failures) and
- +8 from Expertise
- +6 from Dexterity, using any combination of feats, The Graceful Cloth, Nimblefinger Gloves, Auntie Ethel's Hair, or the Mirror of Loss to reach 22 Dexterity
- +4 from the Unlucky Thief's Gloves and Smuggler's Ring
- +2d4 from Guidance and Shapeshifter's Boon Ring
Granting a minimum roll of 10 + 8 + 6 + 4 + 2 = 30.
Pickpocketing DC[edit | edit source]
The DC of pickpocketing any item depends on its weight in kilograms, its price, and the target's Perception skill modifier through the following formula:
The result is rounded to the nearest integer, up to a maximum DC of 30.
The table below shows the base DC of pickpocketing gold, not including the target's Perception modifier.
| Amount of Gold | Sleight of Hand DC |
|---|---|
| 1-5 | 9 |
| 6-15 | 10 |
| 16-30 | 11 |
| 31-50 | 12 |
| 51-75 | 13 |
| 76-104 | 14 |
| 105-139 | 15 |
| 140-179 | 16 |
| 180-223 | 17 |
| 224-272 | 18 |
| 273-326 | 19 |
| 327-385 | 20 |
| 386-449 | 21 |
| 450-518 | 22 |
| 519-591 | 23 |
| 592-669 | 24 |
| 670-752 | 25 |
| 753-840 | 26 |
| 841-932 | 27 |
| 933-2499 | 28 |
| 2500-7499 | 29 |
| 7500-12,499 | 30 |
| 12,500-17,499 | 31 |
| 17,500-22,499 | 32 |
| 22,500+ | 33 |
Roll target[edit | edit source]
The number displayed in the Pickpocketing UI is not the DC of the check, but the number that must be rolled on the D20 to pass the check. This number may not include all bonuses and can therefore be misleading.
Related items[edit | edit source]
| Name | Rarity | Effect |
|---|---|---|
| Dark Displacement Gloves | Rare | +1 to Skill Checks |
| Gloves of Power | Uncommon | +1 to Skill Checks |
| Gloves of Thievery | Uncommon | Advantage on Sleight of Hand Checks |
| Hedge Wanderer Armour | Uncommon | + Dexterity, +1 to All Dexterity Checks |
| Hide Armour +1 | Uncommon | +1 to All Dexterity Checks |
| Knock Knuckle Gloves | Uncommon | +1 to Skill Checks |
| Leather Armour +2 | Rare | +1 to All Dexterity Checks |
| Nimblefinger Gloves | Rare | +1 to Skill Checks, +2 Dexterity for Gnomes, +1 Dexterity for Halflings and Dwarves |
| Resonance Stone | Rare | Advantage on All Dexterity Checks |
| Shapeshifter's Boon Ring | Uncommon | +1d4 to All Skill Checks |
| Smuggler's Ring | Uncommon | +2 to Skill checks |
| The Graceful Cloth | Rare | Advantage on All Dexterity Checks, +2 Dexterity to a maximum of 20 |
| Unlucky Thief's Gloves | Uncommon | +2 to Skill checks |
| Winkling Gloves | Rare | +1 to Skill Checks |
Related spells[edit | edit source]
- Astral Knowledge - grants Proficiency in all Skills of a chosen Ability
- Bardic Inspiration - grants a
+1d6 /
+1d8 /
+1d10 bonus on the next Skill Check - Bend Luck: Ability Check Bonus - grants a
+1d4 bonus on all Skill Checks - Bend Luck: Ability Check Penalty - grants a
+1d4 penalty on all Skill Checks - Bolstering Magic: Boon - grants a
+1d4 bonus on all Skill Checks - Cat's Grace - grants Advantage on all Dexterity Checks
- Cosmic Omen: Ability Check - grants a
+1d6 bonus on all Skill Checks - Guidance - grants a
+1d4 bonus on all Skill Checks - Hex (Dexterity) - grants Disadvantage on all Dexterity Checks
- Knowledge of the Ages: Dexterity - grants Proficiency in all Dexterity Skills