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Zombies are a type of Undead creature and non-playable race found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They are resistant to dying and are able to create Newborn Zombies.


Zombies and Skeletons can be created through the spell Animate Dead Animate Dead, a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.

Attacks and abilities

Slam Slam ()
D6 Bludgeoning.png 2d6 (2~12) Damage TypesBludgeoning damage

Hit a target with your bare fists and infect it with the Crawling Gnaw Crawling Gnaw.

 Range: 3 m / 10 ft

Newborn zombies

When a creature dies with the Crawling Gnaw Crawling Gnaw condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes 1Damage TypesNecrotic damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.

Zombie characters

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Zombie enemy variants

External links