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Drilldown: spells
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Showing below up to 200 results in range #1 to #200.
A
B
- Banishment
- Barkskin
- Bear's Endurance
- Beguiling Rebuke
- Bestow Curse
- Bestow Curse: Additional Damage
- Bestow Curse: Attack Disadvantage
- Bestow Curse: Charisma Disadvantage
- Bestow Curse: Constitution Disadvantage
- Bestow Curse: Dexterity Disadvantage
- Bestow Curse: Dread
- Bestow Curse: Intelligence Disadvantage
- Bestow Curse: Strength Disadvantage
- Bestow Curse: Wisdom Disadvantage
- Bite (Bat)
- Bite (Gnoll)
- Bite (Gremishka)
- Bite (Phase Spiderling)
- Bite (Tiny Spider)
- Blindness
- Blink (Class Action)
- Bull's Strength
- Burning Claws
- Burrow (Badger)
- Burrow (Shadow Creeper)
C
- Calm Emotions
- Cat's Grace
- Charm Person
- Chromatic Orb
- Claws (Bear Companion)
- Claws (Imp)
- Claws (Quasit)
- Clench of the North Wind
- Cocoon
- Command
- Command: Approach
- Command: Drop
- Command: Flee
- Command: Grovel
- Command: Halt
- Confusion
- Conjure Elemental
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Woodland Being
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Counterspell
- Cure Wounds
D
- Daylight
- Daylight: Enchant Item
- Daylight: Sphere
- Death Ward
- Devour (Shambling Mound)
- Devour Intellect
- Dismiss Arcane Lock
- Dispel Evil And Good: Break Enchantment
- Divine Revelry
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
- Eagle's Splendour
- Elemental Weapon
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Enhance Ability
- Enhance Leap
- Entangle
- Exhort the Risen
F
- Fiendish Charm
- Fire Shield: Chill
- Fire Shield: Warm
- Fist
- Flurry of Blows
- Flurry of Blows: Push
- Flurry of Blows: Stagger
- Flurry of Blows: Topple
- Forced Manoeuvre
- Fox's Cunning
- Freedom of Movement
- Freezing Claws
G
- Gaseous Form
- Globe of Invulnerability
- Goodberry
- Gore (Minotaur)
- Grant Flight
- Greater Restoration
- Guidance
H
I
J
K
L
- Lay on Hands
- Lay on Hands: Cure
- Lesser Restoration
- Let the Slaughter Begin
- Light
- Longstrider
- Lunging Bite
M
O
P
- Pacifying Spores
- Phantasmal Force
- Planar Ally
- Planar Ally: Cambion
- Planar Ally: Deva
- Planar Ally: Djinni
- Planar Binding
- Plant Growth
- Power Word Kill
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
- Psionic Suggestion: Drop
- Psionic Suggestion: Flee
- Psionic Suggestion: Grovel
- Psionic Suggestion: Halt
- Psionic Suggestion: Hush
R
- Ray of Enfeeblement
- Reapply Hex
- Reapply Hunter's Mark
- Recast Dazzling Ray
- Remove Curse
- Resistance (Cantrip)
- Restore Soul
- Revoke Guest Status
S
- Sanctuary
- Second Marriage (class action)
- Seeming
- Selûne's Dream
- Shadow Arts: Darkvision
- Shadow Step
- Shield Blow
- Shield of Faith
- Shifting Winds
- Shocking Grasp
- Silvered Bulwark
- Slam (Blighted Troubador)
- Sleep
- Slow
- Soul Branding
- Sting
- Stinking Cloud
- Stoneskin
- Sumptuous Blood Bath
- Sweetplum Gales