Poltergeist: Difference between revisions

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(Added invisible condition)
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{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
}}
}}{{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}.


{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
Heavier items deal more damage.
 
{{Range|melee}}
 
{{Action}}}}{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
}}
}}

Revision as of 17:57, 22 December 2023

Poltergeist
Poltergeist Model.png
Poltergeist Invisible Model.png
Stats
Level 8

STR

1
(-5)

DEX

14
(+2)

CON

11

INT

10

WIS

10

CHA

13
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Undead
Creature Type Icon.png  Type Undead
HP Icon.png  HP 52
Creature AC Icon.png  AC 14
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 2 lbs
Conditions
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical PiercingResistant to non-magical BludgeoningResistant to all AcidResistant to all ThunderImmune to all NecroticResistant to all FireResistant to all LightningResistant to all ColdImmune to all Poison
Character information
Location Lady Jannath's Estate
Allies Vengeful Soul, Cursed Skull

Poltergeists are an Undead creature in Baldur's Gate 3. They are found in the Jannath Estate.

Attacks and Abilities

Shove.webp
D10 Force.png 3d10 + 4 (7~34) Damage TypesForce damage

Shove a target with your mind.

The shove distance depends on your Strength and the target's weight.

STR Save
 Range: 9 m / 30 ft
Throw.webp
D10 Bludgeoning.png 1d10 (1~10) Damage TypesBludgeoning damage

Throw an item at a creature, wounding it and possibly knocking it Prone Prone.
DEX Save
 Range: 18 m / 60 ft
AoE: 1 m / 3 ft (Radius)
Inflict Wounds.webp
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic damage

Touch a nearby creature and pour your fetid magic through its very soul.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Tactics

  • Poltergeists will initially have the condition Invisible Invisible, and will cause damage by throwing furniture. If a party member has the condition See Invisibility See Invisibility or Volo's Ersatz Eye, they will become Revealed Revealed for one turn.
  • Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
  • Poltergeists may pick up and use weapons displayed on the estate walls.
  • They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where Cursed Skulls are still active.

External links