Animated Armour: Difference between revisions
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== About == | == About == | ||
{{Quote|Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.}} | {{Quote|Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.}} | ||
== Named Animated Armours == | |||
* [[Krank]] is [[Lorroakan|Lorroakan's]] Animated Armour servant. | |||
== Animated Armour enemy variants == | |||
* [[Hollow Armour]] | |||
== Tactics == | == Tactics == | ||
* Animated Armour can be disabled by a [[Sussur Bloom]], whether it is placed near them or held by a nearby character. | * Animated Armour can be disabled by a [[Sussur Bloom]], whether it is placed near them or held by a nearby character - the amount of flowers in the [[Underdark]] are enough to disable all the ranged enemies in the [[Bernard]] encounter. | ||
* Due to their low [[Wisdom]] they're subsceptible to [[Wisdom|WIS]] [[Saving throws|Saving Throw]] spells and effects like [[Command]] - since they're constructs some spells like [[Hold Person]] do not apply to them. | |||
* Their weight is pretty low at 40kg/80lb - a character with a minimum of 17 strength can [[Throw|pick up and throw]] them. In the [[Arcane Tower]] and [[Grymforge]] enocunters they can be thrown into the surrounding chasms to instantly take them out. | |||
== Gallery == | == Gallery == | ||
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== External links == | == External links == | ||
{{FRWiki|Animated armor|long}} | |||
[[Category: Constructs]] | [[Category: Constructs]] | ||
[[Category: Non-playable races]] | [[Category: Non-playable races]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Latest revision as of 08:46, 29 March 2024
Animated Armour | |||||||||||||
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Medium Construct | |||||||||||||
Animated Armour | |||||||||||||
Stats | |||||||||||||
Armour Class | 18 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 40 kg (80 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison, Psychic | ||||||||||||
Features | |||||||||||||
| This armour is Incapacitated by antimagic fields. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. |
Animated Armour is a Construct and non-playable race in Baldur's Gate 3. They can be found in the Arcane Tower, Grymforge, and at Sorcerous Sundries. Animated Armour can be disabled by anti-magic effects.
About[edit | edit source]
Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians.
Named Animated Armours[edit | edit source]
- Krank is Lorroakan's Animated Armour servant.
Animated Armour enemy variants[edit | edit source]
Tactics[edit | edit source]
- Animated Armour can be disabled by a Sussur Bloom, whether it is placed near them or held by a nearby character - the amount of flowers in the Underdark are enough to disable all the ranged enemies in the Bernard encounter.
- Due to their low Wisdom they're subsceptible to WIS Saving Throw spells and effects like Command - since they're constructs some spells like Hold Person do not apply to them.
- Their weight is pretty low at 40kg/80lb - a character with a minimum of 17 strength can pick up and throw them. In the Arcane Tower and Grymforge enocunters they can be thrown into the surrounding chasms to instantly take them out.