Steel Watcher (creature): Difference between revisions

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(→‎Attacks and abilities: Steel Watcher aren't Lightning-resistant in Tactician.)
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| con_save_proficiency = yes
| con_save_proficiency = yes
| dex_save_proficiency = yes
| dex_save_proficiency = yes
| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Piercing
| nonmagic resistant2 = Piercing
| resistant3 = Slashing
| nonmagic resistant3 = Slashing
| vulnerable1 = Lightning
| vulnerable1 = Lightning
| immune1 = Poison
| immune1 = Poison
Line 52: Line 52:
| feature6_name = Magic Resistance
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature6_description = Advantage on saving throws against spells.
| feature6_name = Perfect Sentry
| feature7_name = Perfect Sentry
| feature6_description = Cannot be surprised.
| feature7_description = Cannot be surprised.
}}
}}
}}
}}
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability.
=== Tactician ===
On Tactician difficulty, Steel Watchers have different resistances:
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.


{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}


{{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
|A ranged attack used by a Steel Watcher wielding a crossbow.
 
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Action}}<br>
 
{{Attack Roll}}<br>
{{Feature box|Reprimand}}
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}


{{Feature box|name=Reprimand|image name=Generic Control.webp
{{Feature box|Self-Detonate}}
|A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Saving Throw|STR|dc=17}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}}
{{DamageInfo|3d8+5|type=Bludgeoning}}
}}


{{Feature box|name=Self-Detonate|image name=Generic Explosion.webp
== Notes ==
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== See also ==
== See also ==

Latest revision as of 09:55, 28 April 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
— Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot[edit | edit source]

Related quests[edit | edit source]

Attacks and abilities[edit | edit source]

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

Tactician[edit | edit source]

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.


Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
D10 Piercing.png 3d10 (3~30) Damage TypesPiercing damage

Fire a hefty ballista bolt that may Pinned Down Pin Down the target.
 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()
D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning damage

A pacifying strike that knocks the target Prone Prone.
 Melee: 1.5 m / 5  ft
Generic Explosion.webp
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire damage

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Notes[edit | edit source]

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

See also[edit | edit source]

Gallery[edit | edit source]