Steel Watcher (creature): Difference between revisions

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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{CharacterInfo
{{Infobox character
<!-- Interior -->
|title =
|name = Steel Watcher
|image = [[File:Steel Watcher.png|350px]]
|class =
|background=
|level = 11
|race = Steel Watcher
|type = Construct
|HP = 206
|AC = 16
|speed =
|size = Large
|weight = 750kg / 1653lbs
|proficiency = 4
|initiative = 6
|exp = 510
|alt-name = Model
|alt-image = [[File:Steel Watcher Model.png|200px]]
|passive =
{{SmIconLink|Generic Tactical Icon.png|Agile Chassis}}</br>
{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}</br>
{{SmIconLink|PassiveFeature Failsafe Protocol.png|Failsafe Protocol}}</br>
{{SmIconLink|Immutable Form Icon.png|Immutable Form}}</br>
{{SmIconLink|Magic Resistance Icon.png|Magic Resistance}}</br>
{{SmIconLink|Opportunity Attack Icon.png|Opportunity Attack}}</br>
{{SmIconLink|Perfect Sentry Condition Icon.webp|Perfect Sentry}}


<!-- Exterior -->
| name = Steel Watcher
|location = [[Rivington]],[[Baldur's Gate]]
| faction = [[Gortash]]
|faction =
| image = Steel Watcher.png
|family =  
| race = Steel Watcher
|allies = [[Enver Gortash]]
| voice = Pieter Lawman
|enemies =  
| level = 11


<!-- Attributes -->
| modules =
|STR = 18
{{Infobox statistics
|DEX = 22
| child = yes
|CON = 18
| size = Large
|INT = 6
| type = [[Construct]]
|WIS = 10
| hit_points = 206
|CHA = 10
| hit_points_tactician = 267
|str save =
| armour_class = 16
|dex save = yes
| movement_speed_meters = 18
|con save = yes
| movement_speed_feet = 60
|int save =
| weight_kg = 750
|wis save =
| weight_lb = 1500
|cha save =
| hiddenlevel = 11
| str = 18
| dex = 22
| con = 18
| int = 6
| wis = 10
| cha = 10
| con_save_proficiency = yes
| dex_save_proficiency = yes
| nonmagic resistant1 = Bludgeoning
| nonmagic resistant2 = Piercing
| nonmagic resistant3 = Slashing
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic


<!-- Resistances -->
| feature1_name = Agile Chassis
|bludgeoning = resistant
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
|piercing = double
| feature2_name = Darkvision
|slashing = resistant
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
|acid =
| feature3_name = Failsafe Protocol
|cold =
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
|fire = double
| feature4_name = Immutable Form
|force =
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
|lightning = vulnerable
| feature5_name = Opportunity Attack
|necrotic =
| feature5_description = Automatically attack an enemy moving out of your reach.
|poison = immune
| feature6_name = Magic Resistance
|psychic = immune
| feature6_description = Advantage on saving throws against spells.
|radiant =
| feature7_name = Perfect Sentry
|thunder =
| feature7_description = Cannot be surprised.
|magic =  
}}
}}
{{NoExcerpt|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Envor Gortash.|Steel Watcher}}
 
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
== Noteable Loot ==
 
{{RarityItem|Infernal Iron}}
== Notable loot ==
== Related Quests ==
 
* {{RarityItem|Enriched Infernal Iron}}
* {{RarityItem|Infernal Iron}}
 
== Related quests ==
* [[Get Gortash's Netherstone]]
* [[Get Gortash's Netherstone]]
* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]
== Attacks and Abilities ==
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies. Steel Watchers are immune to becoming:<br>
{{SmIconLink | Prone Condition Icon.webp | Prone (Condition) | Prone }}<br>
{{SmIconLink | Blinded Condition Icon.webp | Blinded (Condition) | Blind }}<br>
{{SmIconLink | Frightened Condition Icon.webp | Frightened (Condition) | Frightened }}<br>
{{SmIconLink | Charmed Condition Icon.webp | Charmed (Condition) | Charmed }}<br>
{{SmIconLink | Surprised Condition Icon.webp | Surprised (Condition) | Surprised }}<br>
{{SmIconLink | Poisoned Condition Icon.webp | Poisoned (Condition) | Poisoned }}
=== {{IconText | Target MainHandAttack.png | Main Hand Attack }}===
Despite being a melee attack, this attack has a range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}


=== {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} ===
== Attacks and abilities ==
A ranged attack used by a Steel Watcher using a crossbow.
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
 
{{Action}}<br>
Steel Watchers are immune to the following conditions:
{{Attack Roll}}<br>
*{{cond| Prone }}
{{Range|m=18|ft=60}}<br>
*{{cond| Blinded }}
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
*{{cond| Frightened }}
{{DamageInfo|3d10+6|type=Piercing}}
*{{cond| Charmed }}
*{{cond| Surprised }}
*{{cond| Poisoned }}
 
=== Tactician ===
On Tactician difficulty, Steel Watchers have different resistances:
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
 
 
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
 
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
 
{{Feature box|Reprimand}}


=== {{IconText | Generic Utility Icon.png | Reposition Malefactor}} ===
{{Feature box|Self-Detonate}}
Pulls the target close to the Steel Watcher.
{{Description | Pull a miscreant towards you for more thorough correction.}}
{{Action}}<br>
{{SavingThrow|DEX}}<br>
{{Range|m=14|ft=45}}<br>
{{DamageInfo|3d8|type=Bludgeoning}}


=== {{IconText | PassiveFeature Failsafe Protocol.png | Self-Detonate}} ===
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
== Notes ==
== Notes ==
* When a Steel Watcher is about to die it will self-destruct as a result of the passive feature [[Failsafe Protocol]]. The explosion will deal {{DamageText|4d12+26|Fire}} damage{{verify}} in an area around the Watcher. The fire damage will penetrate immunities and resistances. A {{SavingThrow|Dexterity}} can be made to receive half the damage dealt.
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
* Steel Watchers are immune to {{IconLink | Prone Condition Icon.png | Prone }}
* During the quest [[Disable the Steel Watch]], several [[Hellfire Watchers]] and a special [[Steel Watcher Titan]] can be found in [[Steel Watch Foundry]].
* {{Blur|[[Karlach]]'s heart is a prototype engine for the Steel Watchers.}}


== See also ==
== See also ==
[[:Category:Steel Watchers|List of all Steel Watchers]]
* [[:Category:Steel Watchers|List of all Steel Watchers]]


== Gallery ==
== Gallery ==
<gallery heights="200px" widths="200" mode="nolines">
<gallery heights="200px" widths="200" mode="packed">
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Model.png|Ingame model.
</gallery>
</gallery>


[[Category:Steel Watchers]]
[[Category:Steel Watchers]]
[[Category:Constructs]]
[[Category:Constructs]]
[[Category:Creatures]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 09:55, 28 April 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
— Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot[edit | edit source]

Related quests[edit | edit source]

Attacks and abilities[edit | edit source]

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

Tactician[edit | edit source]

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.


Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
D10 Piercing.png 3d10 (3~30) Damage TypesPiercing damage

Fire a hefty ballista bolt that may Pinned Down Pin Down the target.
 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()
D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning damage

A pacifying strike that knocks the target Prone Prone.
 Melee: 1.5 m / 5  ft
Generic Explosion.webp
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire damage

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Notes[edit | edit source]

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

See also[edit | edit source]

Gallery[edit | edit source]