Steel Watcher (creature): Difference between revisions

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m (Added note about Pursuit Protocol)
m (Removed Tactician section (all info now shown in new infobox))
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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{Infobox character
{{Infobox creature


| name = Steel Watcher
| name = Steel Watcher
| full name = Steel Watcher
| faction = [[Gortash]]
| faction = [[Gortash]]
| image = Steel Watcher.png
| image = Steel Watcher.png
| race = Steel Watcher
| race = Steel Watcher
| voice = Pieter Lawman
| va = [https://www.imdb.com/name/nm1886367 Pieter Lawman]
| level = 11
| level = 11


| modules =
| prof bonus = +4
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = [[Construct]]
| type = [[Construct]]
| hit_points = 206
| hp = 206
| hit_points_tactician = 267
| t hp = 267
| armour_class = 16
| ac = 16
| movement_speed_meters = 18
| movement m = 18
| movement_speed_feet = 60
| weight kg = 750
| weight_kg = 750
| weight_lb = 1500
| hiddenlevel = 11
| hiddenlevel = 11
| str = 18
| str = 18
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| wis = 10
| wis = 10
| cha = 10
| cha = 10
| con_save_proficiency = yes
| con save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| resistant1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| resistant2 = Piercing
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full
| resistant3 = Slashing
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
}}
}}
}}


{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]].  
'''Steel Watchers''' are NPCs mainly found in the city of [[Baldur's Gate]]. They were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.
== Overview ==
Steel Watchers were invented by [[Enver Gortash|Gortash]] in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.


== Notable loot ==
== Notable loot ==
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* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]


== Attacks and abilities ==
== Combat ==
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
Each Steel Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a {{RarityItem|Watcher Crossbow}}. The weapon does not drop when the Steel Watcher dies, but can be disarmed.  
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Watcher Greatsword}}
{{Feature box|Debilitating Shot|item=Watcher Crossbow}}
{{Feature box|Reprimand}}
{{Feature box|Self-Detonate}}


=== Immunities ===
Steel Watchers are immune to the following conditions:
Steel Watchers are immune to the following conditions:
*{{cond| Prone }}
*{{cond| Prone }}
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*{{cond| Surprised }}
*{{cond| Surprised }}
*{{cond| Poisoned }}
*{{cond| Poisoned }}
In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability.
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}
{{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp
|A ranged attack used by a Steel Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}
{{Feature box|name=Reprimand|image name=Generic Control.webp
|A melee unarmed attack used by a Steel Watcher that has been disarmed.
{{Description | A pacifying strike that knocks the target Prone.}}
{{Action}}<br>
{{Saving Throw|STR|dc=17}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}}
{{DamageInfo|3d8+5|type=Bludgeoning}}
}}
{{Feature box|name=Self-Detonate|image name=Generic Explosion.webp
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)
}}


== Notes ==
== Notes ==
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
* Defeating a Steel Watcher inflicts the party with {{cond|Pursuit Protocol}} for 20 turns.
== Quotes ==
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}


== See also ==
== See also ==

Revision as of 22:43, 10 June 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.

Steel Watchers are NPCs mainly found in the city of Baldur's Gate.

Overview

Steel Watchers were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Combat

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
D10 Piercing.png 3d10 (3~30) Damage TypesPiercing damage

Fire a hefty ballista bolt that may Pin Down Pin Down the target.
 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()
D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning damage

A pacifying strike that knocks the target Prone Prone.
 Melee: 1.5 m / 5  ft
Generic Explosion.webp
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire damage

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Immunities

Steel Watchers are immune to the following conditions:

Notes

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

Quotes

I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher


See also

Gallery