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Worg Pens: Difference between revisions

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=== Available to Speak with Dead ===
=== Available to Speak with Dead ===
* {{MdCharLink|Taeglyn}} - Located in the prison cell, stuffed in a small crawlspace in the back. {{Coords|416|-46}}
* {{MdCharLink|Taeglyn|icon=Portrait_Ghost.png}} - Located in the prison cell, stuffed in a small crawlspace in the back. {{Coords|416|-46}}


==Notable Loot==
==Notable Loot==

Revision as of 20:39, 26 August 2024

The Worg Pens is a Location within the Shattered Sanctum in Act One of Baldur's Gate 3. It is a sub-area of the Shattered Sanctum, with the only entrance and exit linking to it.

Area information

Animal Pens

The Goblin Camp's Worgs live here side by side with the camp's prisoners, the latter of which are occasionally fed as dinner to the former by Butcher Vrak and Zurk Beastmaster Zurk. When the party visits the pens, the sole living prisoner is archdruid Halsin Halsin disguised as a Cave Bear. Goblin children One and Three pelt him with rocks through the pen gates, encouraged by their tutor Birka Brawler Birka.

If approaching the pen, there will be a fight between Halsin and the Goblins and the party must choose which side to support.

Prison Cell

Even though most traditionally attitude-reducing crimes in the Goblin Camp would normally trigger all-out hostility, a player who manages to instead get arrested would end up here. A dead elf is tucked into a Mysterious Hole at X: 417 Y: -44, which can be broken with damage to create a passage back to the Shattered Sanctum.[1]

Related Quests

Related Locations

Notable NPCs

Available to Speak with Dead

  • Taeglyn Taeglyn - Located in the prison cell, stuffed in a small crawlspace in the back. X: 416 Y: -46

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

  • Beastmaster's Chain - looted from a Wooden Chest at X: 378 Y: -44
  • Linebreaker Boots - looted from Beastmaster Zurk
  • Worgfang - looted from a Pile of Bones inside the cage where the actual worgs are initially kept at X: 386 Y: -15[2]

Notes

  1. Emerges at Sanctum coordinates X: 347 Y: 13
  2. Can be easily missed, as this pile of bones is not highlighted when showing item labels.