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{{PageSeo
| description = Harper Terradissia is a high half-elf wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge.
| image = Harper Terradissia.png
}}
{{Infobox creature
{{Infobox creature
|name=Terradissia
| name = Harper Terradissia
|full name = Harper Terradissia
| level = 6
|voice =
| class = [[Wizard]]
|level=6
| image = <gallery>
|class=[[Wizard]]
|image=<gallery>
Harper Terradissia.png|In-game
Harper Terradissia.png|In-game
Portrait Terradissia.png|Portrait
Portrait Terradissia.png|Portrait
</gallery>
</gallery>
|race=[[High Half-Elf]]
| race = [[High Half-Elf]]
|faction=[[Harpers]]
| faction = [[Harpers]]
|size=Medium
| size = Medium
|type=Humanoid
| type = [[Humanoid]]
|ac=11
| ac = 11
|e hp=11
| e hp = 11
|hp=16
| hp = 16
|t hp=20
| t hp = 20
|movement m=9
| movement m = 9
|weight kg=75
| weight kg = 75
|str=10
| str = 10
|dex=12
| dex = 12
|con=12
| con = 12
|int=16
| int = 16
|wis=10
| wis = 10
|cha=15
| cha = 15
|int save prof=yes
| int save prof = yes
|wis save prof=yes
| wis save prof = yes
|passives=Darkvision, Fey Ancestry, Opportunity Attack
| passives = Darkvision, Fey Ancestry, Opportunity Attack
}}
}}
 
'''Harper Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
'''Terradissia''' is a [[high half-elf]] [[wizard]] who is part of the [[Harpers]] in [[Act Two]]. She guards the entrance to the [[Last Light Inn]], standing atop the guard tower by the entry bridge.
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}}
{{DiQ|Hah. Just look at you.|Terradissia|'s warcry}}


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=== Last Light Inn ===
=== Last Light Inn ===
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
Terradissia can be first encountered at the [[Last Light Inn]], where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above [[Elifer]] and [[Darragh]].
If the party is rescued by [[Marcus Falgor|Marcus]] but exposes him as a [[True Soul]], Terradissia will get {{Cond|Stunned}} and join the fight against his summoned [[Crawling Claw|Crawling Claws]].


=== Resolve the Abduction ===
=== Resolve the Abduction ===
When [[Flaming Fist Marcus]] attacks the inn and attempts to kidnap [[Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror|Winged Horrors]], or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].
When Marcus attacks the inn and attempts to kidnap [[Isobel Thorm|Isobel]] during [[Resolve the Abduction]], Terradissia will frequently be amongst the Harpers that will avoid being {{Cond|Impaled}}, and will either run up to fight with the [[Winged Horror|Winged Horrors]], or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a {{Cond|Shadow-Cursed Undead}}, save for [[Jaheira]].


=== Assault Moonrise Towers ===
=== Assault Moonrise Towers ===
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{{Feature box|Poison spray}}
{{Feature box|Poison spray}}


== Loot ==
=== Notable loot ===
*{{MdRarityItem|Simple Robe}}
*{{MdRarityItem|Simple Robe}}


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* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Infiltrate Moonrise Towers}}
* {{Quest|Resolve the Abduction}}
* {{Quest|Resolve the Abduction}}
== External links ==
* {{FRWiki|Terradissia|long}}


{{Shadow-Cursed Lands}}
{{Shadow-Cursed Lands}}
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[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Members of the Harpers]]
[[Category:Members of the Harpers]]
[[Category:Wizards]]
__INDEX__
__INDEX__

Revision as of 21:58, 20 November 2024

Harper Terradissia is a high half-elf wizard who is part of the Harpers in Act Two. She guards the entrance to the Last Light Inn, standing atop the guard tower by the entry bridge.

Portrait Terradissia.png
Hah. Just look at you.
Terradissia's warcry

Involvement

Last Light Inn

Terradissia can be first encountered at the Last Light Inn, where she guards the entrance to the sanctuary and main plaza atop a guard tower, just above Elifer and Darragh.

If the party is rescued by Marcus but exposes him as a True Soul, Terradissia will get Stunned Stunned and join the fight against his summoned Crawling Claws.

Resolve the Abduction

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Terradissia will frequently be amongst the Harpers that will avoid being Impaled Impaled, and will either run up to fight with the Winged Horrors, or stay out of range of the battle. If the party fails to protect Isobel, she and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Terradissia will follow Jaheira to Moonrise Towers. However, Terradissia is killed during the fight against Absolute forces before the party can arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat

Attacks and Abilities

Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft

Notable loot

Related quests

External links