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Muzul: Difference between revisions

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Portrait Muzul.png|Portrait
Portrait Muzul.png|Portrait
</gallery>
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| va = Harriet Kershaw
| race = [[Goblin]]
| race = [[Goblin]]
| level = 2
| level = 2
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| type = [[Humanoid]]
| type = [[Humanoid]]
| archetype = [[Goblin Devout]]
| archetype = [[Goblin Devout]]
| class = [[Cleric]]
| e hp = 9
| e hp = 9
| hp = 14
| hp = 14
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[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Clerics]]

Latest revision as of 20:14, 19 September 2024

Devout Muzul is a goblin in the Goblin Camp in Act One. She patrols the front room of the Shattered Sanctum, near Priestess Gut. In dialogue, she shares with the party a tale of how the Absolute protected her in battle by tripping one of her opponents.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

External links[edit | edit source]