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Raagg: Difference between revisions

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{{PageSeo
| title =
| description =
| image =
}}
{{Infobox creature
{{Infobox creature
| name = Sharp-Eye Raagg
| name = Sharp-Eye Raagg
| image = Portrait Raagg.png
| image = <gallery>
Raagg.png|In-game
Portrait Raagg.png|Portrait
</gallery>
| va = Joseph Capp
| race = [[Goblin]]
| race = [[Goblin]]
| faction = [[Cult of the Absolute]]
| level = 2
| size = Small
| size = Small
| type = [[Humanoid]]
| type = Humanoid
| archetype = [[Goblin Sharp-Eye]]
| archetype = [[Goblin Sharp-Eye]]
| class = [[Ranger]]
| ac = 13
| ac = 13
| e hp = 8
| e hp = 8
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| movement m = 9
| movement m = 9
| weight kg = 35
| weight kg = 35
| level = 2
| str = 10
| str = 8
| dex = 14
| dex = 14
| con = 10
| con = 10
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| cha = 8
| cha = 8


| conditions = Drunk
| conditions = Slightly Drunk
| passives = Darkvision, Opportunity Attack
| passives = Darkvision, Opportunity Attack
| t passives = Darkvision, Fury of the Small, Opportunity Attack
}}
}}
'''Sharp-Eye Raagg''' is a [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness.
 
'''Sharp-Eye Raagg''' is a [[Goblin Sharp-Eye]] in the [[Goblin Camp]] in [[Act One]]. She is located on the secluded northern edge of the camp with other goblins and [[Bugbear (Race)|Bugbears]] who have fallen asleep from drunkenness. Unlike other goblins here, Raagg cannot be calmed down if awakened. If the player wakes her up, she immediately turns hostile and attacks the party along with other nearby bugbears and goblins.


== Involvement ==
== Involvement ==
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[[Category:Characters in Act One]]
[[Category:Characters in Act One]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]
[[Category:Rangers]]

Latest revision as of 08:37, 23 October 2024

Sharp-Eye Raagg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She is located on the secluded northern edge of the camp with other goblins and Bugbears who have fallen asleep from drunkenness. Unlike other goblins here, Raagg cannot be calmed down if awakened. If the player wakes her up, she immediately turns hostile and attacks the party along with other nearby bugbears and goblins.

Involvement[edit | edit source]

Act One[edit | edit source]

If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Raagg and the other sleeping goblins who will attack in anger.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.

External links[edit | edit source]