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Duckie Verish: Difference between revisions

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{{PageSeo
| description = Duckie Verish is a necromancer of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.
| image = Duckie Verish Model.png
}}
{{Infobox creature
{{Infobox creature
| name = Duckie Verish
| name = Duckie Verish
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| ac = 15
| ac = 15
| movement m = 9
| movement m = 9
| xp = 140
| weight kg = 75
| weight kg = 75
| str = 10
| str = 10
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| passives = Grave Magic, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Myrkulite Scourge
| passives = Grave Magic, Extra Attack, Opportunity Attack, Tenacity (passive feature) @ Myrkulite Scourge
| t passives = Grave Magic, Extra Attack, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) @ Myrkulite Scourge
| t passives = Grave Magic, Extra Attack, Opportunity Attack, Sculpt Spells, Tenacity (passive feature) @ Myrkulite Scourge
| athletics = 0
| acrobatics = 2
| perception = 2
}}
}}
'''Duckie Verish''' is a necromancer
'''Duckie Verish''' is a necromancer

Latest revision as of 20:45, 22 November 2024

Duckie Verish is a necromancer [1] of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party has launched their assault on the cult.

Interactions[edit | edit source]

Duckie will always be hostile when encountered. Along with her allied necromancers Willinx Jindlebee Willinx Jindlebee and Sarabayle Sarabayle, she flanks the army of undead that greet anyone that trespass into the prison.

Winning the battle awards Soldier backgrounds with the inspiration "A Bone To Pick."

It seems that Duckie knows the truth behind the tadpoles. Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, the Mistress of Souls seems to be fully aware of what the Absolute is and the religious hoax they're doing.[2]

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Generic Necrotic.webp
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m /  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]

Notes[edit | edit source]

  1. Despite being named as necromancers at several points, instead the Mistresses of Souls seem to be Evocation Wizards.
  2. When talking to Radija, she looks down upon the party for being a True Soul, and if trying to link with her own parasite, it is revealed that she doesn't have one and she mocks the party for that. And Kressa Bonedaughter also mocks the party for that.