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Far'aag: Difference between revisions

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{{CharacterInfo
{{PageSeo
|title        = Humanoid
| description = Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.
|name        = Gish Far'aag
| image = Gish Far'aag.jpg
|image       = [[File:Gish Far'aag.jpg|350px]]
}}
|STR          = 15
{{Infobox creature
|DEX          = 12
| name = Gish Far'aag
|CON          = 16
| image = <gallery>
|INT          = 16
Gish Far'aag.jpg|In-game
|WIS          = 15
Portrait Far'aag.png|Portrait
|CHA          = 16
</gallery>
|str save    =  
| identity = Female
|dex save    =  
| va = Lara Sawalha
|con save    = yes
| faction = [[Crèche Y'llek]]
|int save    = yes
| size = [[Medium]]
|wis save    = yes
| type = [[Humanoid]]
|cha save    =  
| race = [[Githyanki]]
|level       = 5
| archetype = [[Gish]]
|race        = Githyanki
| level = 5
|type        = Humanoid
| e hp =  
|HP          = 53
| hp = 53
|AC          = 16
| t hp = 68
|speed        = 9m / 30ft
| ac = 16
|size        = Medium
| movement m = 9
|weight       = 75kg / 150lbs
| weight kg = 75
|proficiency  =  
| xp = 75
|initiative  = +1
| str = 15
|passive      = {{PAS|Githyanki War Magic}}
| dex = 12
{{PAS|Opportunity Attack}}
| con = 16
{{PAS|Synergetic Cantrips}} (Ring)
| int = 16
|bludgeoning  =  
| wis = 15
|piercing    =  
| cha = 16
|slashing    =  
| con save prof = yes
|acid        =  
| int save prof = yes
|cold        =  
| wis save prof = yes
|fire        =  
| athletics = 2
|force        =  
| acrobatics = 1
|lightning    =  
| perception = 2
|necrotic    =  
| passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy
|poison      =  
| t passives = Githyanki War Magic, Opportunity Attack, Psionic Empowerment, Synergetic Cantrips @ Ring of Arcane Synergy, War Caster: Concentration, War Caster: Opportunity Spell
|psychic      =  
| uuid = 161701af-17b7-4def-b378-5f24e95d667f
|radiant      =  
| uid = S_CRE_MainCheckpointMainGuard
|thunder      =  
| stats = Githyanki_Gish
|magic        =  
}}
|class        =  
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
|background  =
{{DiQ|A ''ghaik'' thrall is something to eradicate, not reason with.|Far'aag}}
|location    = {{Coords|1359|831|Crèche Y'llek}}
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}{{UnderConstruction}}


'''{{PAGENAME}}''' is a Githyanki NPC who guards the entryway to [[Crèche Y'llek]].
==Overview==
==Gameplay==
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
{{stub|section}}


==Interactions==
Certain outcomes of [[Discover the Artefact's Secrets]] will also result in Far'aag becoming hostile.
A conversation with this character is triggered shortly after players enter the crèche.


If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.
== Involvement ==
=== Act One ===
A conversation with this character is triggered shortly after entering the crèche through the front entrance.


Players have the option to simply reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''ghustil'' in the infirmary, but her speaking tone becomes less friendly.
Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
* {{Dialogue option|''Produce the artefact as evidence.''}}
* {{Dialogue option|I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, ''VIN'IISK.''|roll=Performance|dc=30}}
* {{Dialogue option|I was told to bring the weapon to the highest authority possible. That doesn't look like you.|roll=Persuasion|dc=18}}
* {{Dialogue option|I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.|tags=Githyanki|roll=Persuasion|dc=18}}


Depending on the outcome of the player's conversation with [[Kith'rak Voss]], the player ''may'' have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
Failing either of these checks will cause her and the nearby guards to become hostile.
* ''Produce the artefact as evidence.''
* DC 30 [Performance] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
* DC 18 [Githyanki][Persuasion] I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.


There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:


* {{Dialogue option|Let me pass. Fighting me will end badly for you.|roll=Intimidation|dc=18}}
* {{Dialogue option|You githyanki hate illithid. I have proof that they're invading. We need your help.|roll=Persuasion|dc=18}}
* {{Dialogue option|I'm an unmatched killer. You want me as your ally.|tags=Dark Urge|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|I hunt monsters. Either that's you, or it's the mind flayers - your choice.|tags=Ranger|roll=Intimidation|dc=18|advantage=y}}
* {{Dialogue option|''Try to recall and invoke the ancient githyanki war rites of parley.|tags=Fighter|roll=History|dc=18|advantage=y}}


{{NavCharacters}}
One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly.
 
== Combat ==
=== Attacks and abilities ===
{{Feature box|Bestow Curse: Attack Disadvantage}}
{{Feature box|Blindness}}
{{Feature box|Burning Hands}}
{{Feature box|Hold Person}}
{{Feature box|Lacerate|item=Githyanki Longsword}}
{{Feature box|Main Hand Attack|item=Githyanki Longsword}}
{{Feature box|Misty Step}}
{{Feature box|Pommel Strike|item=Githyanki Longsword}}
{{Feature box|Ray of Frost}}
{{Feature box|Rush Attack|item=Githyanki Longsword}}
{{Feature box|Shocking Grasp}}
 
=== Loot ===
* {{MdRarityItem|Githyanki Half Plate}}
* {{MdRarityItem|Githyanki Longsword}}
* {{MdRarityItem|Ring of Arcane Synergy}}
 
{{Rosymorn Monastery}}
[[Category:Humanoids]]
[[Category:Githyanki]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in the Rosymorn Monastery]]

Latest revision as of 11:33, 3 March 2025

Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.

Portrait Far'aag.png
A ghaik thrall is something to eradicate, not reason with.

Overview[edit | edit source]

Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.

Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.

Involvement[edit | edit source]

Act One[edit | edit source]

A conversation with this character is triggered shortly after entering the crèche through the front entrance.

Depending on the outcome of the party's conversation with Voss Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:

  • Produce the artefact as evidence.
  • [PERFORMANCE] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. (DC 30)
  • [PERSUASION] I was told to bring the weapon to the highest authority possible. That doesn't look like you. (DC 18)
  • [GITHYANKI] [PERSUASION] I will report to your kith'rak as protocol dictates. Do not forget yourself. (DC 18)

Failing either of these checks will cause her and the nearby guards to become hostile.

There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel Lae'zel speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:

  • [INTIMIDATION] Let me pass. Fighting me will end badly for you. (DC 18)
  • [PERSUASION] You githyanki hate illithid. I have proof that they're invading. We need your help. (DC 18)
  • [DARK URGE] [INTIMIDATION] I'm an unmatched killer. You want me as your ally. (DC 18 Advantage Icon.png)
  • [RANGER] [INTIMIDATION] I hunt monsters. Either that's you, or it's the mind flayers - your choice. (DC 18 Advantage Icon.png)
  • [FIGHTER] [HISTORY] Try to recall and invoke the ancient githyanki war rites of parley. (DC 18 Advantage Icon.png)

One way or another, Far'aag will relent without much convincing to let the players pass and seek out the Stornugoss ghustil in the infirmary, but her speaking tone becomes less friendly.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bestow Curse Attack Disadvantage.webp
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage ( + )
Curse a creature with your touch. It has Disadvantage Icon.png Disadvantage on Attack rolls against you.
WIS Save
 Melee: 1.5 m / 5  ft
Blindness.webp
Blindness Blindness ( + )
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Burning Hands.webp
Burning Hands Burning Hands ( + )
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person.webp
Hold Person Hold Person ( + )
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Lacerate.webp
Lacerate Lacerate ()   –  Githyanki Longsword
Damage: 3~10
D8 Slashing.png
1d8 + 2Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Githyanki Longsword
Damage: 3~10
D8 Slashing.png
1d8 + 2Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ( + )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Githyanki Longsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Ray of Frost.webp
Ray of Frost Ray of Frost ()
Damage: 1~8
D8 Cold.png
1d8Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Rush Attack.webp
Rush Attack Rush Attack ()   –  Githyanki Longsword
Damage: 3~6
D4 Piercing.png
1d4 + 2Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]