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Far'aag: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|title        = Humanoid
| name = Gish Far'aag
|name         = Gish Far'aag
| image = <gallery>
|image       = [[File:Gish Far'aag.jpg|350px]]
Gish Far'aag.jpg|In-game
|STR          = 15
Portrait Far'aag.png|Portrait
|DEX          = 12
</gallery>
|CON          = 16
| faction = [[Crèche Y'llek]]
|INT          = 16
| race = [[Githyanki]]
|WIS          = 15
| level = 5
|CHA          = 16
| size = Medium
|str save    =  
| type = [[Humanoid]]
|dex save    =  
| archetype = [[Gish]]
|con save    = yes
| hp = 53
|int save    = yes
| t hp = 68
|wis save    = yes
| ac = 16
|cha save    =  
| movement m = 9
|level        = 5
| weight kg = 75
|race        = Githyanki
| str = 15
|type        = Humanoid
| dex = 12
|HP          = 53
| con = 16
|AC          = 16
| int = 16
|speed        = 9m / 30ft
| wis = 15
|size        = Medium
| cha = 16
|weight      = 75kg / 150lbs
| con save prof = yes
|proficiency  =  
| int save prof = yes
|initiative  = +1
| wis save prof = yes
|passive      = {{PAS|Githyanki War Magic}}
| passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy
{{PAS|Opportunity Attack}}
| t passives = Githyanki War Magic, Opportunity Attack, Psionic Empowerment, Synergetic Cantrips @ Ring of Arcane Synergy, War Caster: Concentration, War Caster: Opportunity Spell
{{PAS|Synergetic Cantrips}} (Ring)
}}
|bludgeoning  =  
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
|piercing    =
|slashing    =
|acid        =
|cold        =
|fire        =
|force        =
|lightning    =
|necrotic    =
|poison      =
|psychic      =
|radiant      =
|thunder      =
|magic        =
|class        =
|background  =
|location    = {{Coords|1359|831|Crèche Y'llek}}
|faction      =
|family      =
|allies      =
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-image    = [[File:|150px]]
}}{{UnderConstruction}}


'''{{PAGENAME}}''' is a Githyanki NPC who guards the entryway to [[Crèche Y'llek]].
==Overview==
==Gameplay==
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
{{stub|section}}


==Interactions==
Certain outcomes of [[Discover the Artefact's Secrets]] will also result in Far'aag becoming hostile.
A conversation with this character is triggered shortly after players enter the crèche.


If spoken to by a character with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.
==Involvement==
A conversation with this character is triggered shortly after entering the crèche through the front entrance.


Players have the option to simply reveal that they seek a cure for their tadpole. Letting [[Lae'zel]] speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''ghustil'' in the infirmary, but her speaking tone becomes less friendly.
Depending on the outcome of the party's conversation with {{CharLink|Voss|Kith'rak Voss}}, the party can have the option to say that they are carrying {{SmRarityItem|Mysterious Artefact|"the weapon"}} he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
* ''Produce the artefact as evidence.''
* {{Ability check|Performance|30}}: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
Githyanki characters have an additional option:
* [[Githyanki|'''[Githyanki]''']] {{Ability check|Persuasion|18}}: I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
Failing either of these checks will cause her and the nearby guards to become hostile.


Depending on the outcome of the player's conversation with [[Kith'rak Voss]], the player ''may'' have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the player to show them the artifact as proof. Players response options to this include:
There is also the option to reveal that they seek a cure for their tadpole. Letting {{CharLink|Lae'zel}} speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ''{{CharLink|Stornugoss|ghustil}}'' in the infirmary, but her speaking tone becomes less friendly.
* ''Produce the artefact as evidence.''
* DC 30 [Performance] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.
* DC 18 [Githyanki][Persuasion] I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.


== Combat ==
=== Attacks and abilities ===
{{Feature box|Bestow Curse: Attack Disadvantage}}
{{Feature box|Burning Hands}}
{{Feature box|Blindness}}
{{Feature box|Hold Person}}
{{Feature box|Misty Step}}
{{Feature box|Ray of Frost}}
{{Feature box|Shocking Grasp}}


=== Notable loot ===
* {{MdRarityItem|Ring of Arcane Synergy}}


{{NavCharacters}}
{{Rosymorn Monastery}}
[[Category:Githyanki]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Rosymorn Monastery]]
[[Category:Characters in Act One]]

Latest revision as of 12:14, 10 August 2024

Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.

Overview[edit | edit source]

Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.

Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.

Involvement[edit | edit source]

A conversation with this character is triggered shortly after entering the crèche through the front entrance.

Depending on the outcome of the party's conversation with Voss Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:

  • Produce the artefact as evidence.
  • DC 30 Performance check: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.

Githyanki characters have an additional option:

Failing either of these checks will cause her and the nearby guards to become hostile.

There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the Stornugoss ghustil in the infirmary, but her speaking tone becomes less friendly.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bestow Curse Attack Disadvantage.webp
Bestow Curse: Attack Disadvantage Bestow Curse: Attack Disadvantage ()
Curse a creature with your touch. It has Disadvantage Icon.png Disadvantage on Attack rolls against you.
WIS Save
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire
Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Blindness.webp
Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Hold Person.webp
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold
Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft

Notable loot[edit | edit source]