Tridents: Difference between revisions

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| handedness = versatile
| handedness = versatile
| melee or ranged = melee
| melee or ranged = melee
| damage count = 1
| damage = 1d6
| damage die = 6
| two-handed damage count = 1
| two-handed damage die = 8
| damage type = Piercing
| damage type = Piercing
| versatile damage = 1d8
| thrown = yes
| thrown = yes
| can't dual wield = yes
| dippable = yes
| dippable = yes
| actions =
| weapon actions = Rush Attack, Piercing Strike, Disarming Strike
* {{Rush Attack}}
* {{Piercing Strike}}
* {{Crippling Strike}}
}}
}}
== External links ==
* {{FRWiki|Trident|long}}
{{back to top}}
{{NavEquipment}}

Latest revision as of 16:45, 9 March 2024

Tridents Tridents are a type of versatile martial melee weapon. Following are some base attributes common to most tridents, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Trident. Further down below, you can find a list of all tridents in the game.

Properties

One-handed damage
D6 Piercing.png 1d6 (1~6) + Strength modifier Damage TypesPiercing damage
Two-handed damage
D8 Piercing.png 1d8 (1~8) + Strength modifier Damage TypesPiercing damage
Details
 Versatile
 Melee: 1.5 m / 5  ft
Thrown Thrown
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Rush Attack Rush Attack ()

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Disarming Strike Disarming Strike ()

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

List of tridents

Weapon Enchant. Damage Damage Type Weight Price Special


Pactbound Trident

1d6

Piercing

1.8 kg
3.6 lb

0


Rusty Trident

1d6

Piercing

1.8 kg
3.6 lb

4


Trident of the Depths

+3

1d6 + 3
1d6

Piercing
Cold

1.6 kg
3.2 lb

40


Trident

1d6

Piercing

1.8 kg
3.6 lb

40


Trident +1

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

55


The Sparky Points

1d6

Piercing

1.8 kg
3.6 lb

390


Trident +2

+2

1d6 + 2

Piercing

1.8 kg
3.6 lb

125


Trident of the Waves

+1

1d6 + 1

Piercing

1.8 kg
3.6 lb

630


Nyrulna

+3

1d6 + 3
1d6

Piercing
Thunder

1.8 kg
3.6 lb

840
  • Zephyr Connection
    This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
  • Veil of the Wind
    You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
  • Nyrulna: Glowing Nyrulna: Glowing
    This object shines with a glowing light in a radius of 6 m / 20 ft.

Legacy content

External links[edit | edit source]

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