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== Involvement ==
== Involvement ==
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.
*''Down the drink.'' {{SavingThrow|CON|dc=15}} to avoid taking{{DamageInfo|count=1|die=6|type=Poison}}for {{Duration|10}}.
 
*{{SkillCheck|Sleight of Hand|10}}. ''Spill the beer, then pretend to drink from the empty cup.''
* {{Dialogue option|''Down the drink.''}} ({{SavingThrow|CON|dc=15}} to avoid taking{{DamageText|1d6|Poison}} for {{Duration|10}})
*{{SkillCheck|Deception|10}}. "After you! I shouldn't drink before the host."
* {{Dialogue option|''Spill the beer, then pretend to drink from the empty cup.''|roll=Sleight of Hand|dc=10}}
* {{Dialogue option|After you! I shouldn't drink before the host.|roll=Deception|dc=10}}
* {{Dialogue option|''Show off an elaborate bartending trick.''|tags=Bard|roll=Performance|dc=10|advantage=y}}
 
Failing any of the checks above will give you another chance to avoid suspicion:
Failing any of the checks above will give you another chance to avoid suspicion:
*''Down the drink.'' Leading to the save as above.
* {{Dialogue option|''Down the drink.''}} (same as above)
*"You've caught me. It's poisoned." '''This will turn the whole camp hostile.'''
* {{Dialogue option|''Drink quickly to squash their suspicions.''}} (same as above)
*{{SkillCheck|Persuasion|10}}. "I'm simply being a good guest, that's all."
* {{Dialogue option|You caught me. It's poisoned.}} (this will turn the whole camp hostile)
*{{SkillCheck|Deception|10}}. "I was checking none of you idiots had spilled anything foul in there."
* {{Dialogue option|I'm simply being a good guest, that's all.|roll=Persuasion|dc=10}}
*[[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
* {{Dialogue option|I was checking none of you idiots had spilled anything foul in there.|roll=Deception|dc=10}}
* {{Dialogue option|Aw, c'mon. I've already had a few cups... can barely see straight.|roll=Performance|dc=7}}
* {{Dialogue option|''Read her mind.''|tags=Detect Thoughts|roll=Wisdom}}
** {{Dialogue option|Don't be stupid. You might be able to drink all day - the Absolute needs me sober.}}
 
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.
If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.



Revision as of 07:59, 9 November 2024

Sharp-Eye Mirg is a Goblin Sharp-Eye in the Goblin Camp in Act One. She hanging around one of the tables close to the the stage were Volo is preforming.

Mirg has been wounded during the raid - her arm is singed, and she's complaining about it to her mate Puli.

Portrait Mirg.png
Bloody arm is killin' me. 'Ere's to the best sedative there is - BOOZE.
Mirg, complaining about her injury.

Involvement

If the player successfully poisons the booze tub in the Goblin Camp, Mirg will be the one to purpose a toast, encouraging you to give it. It can be declined with her doing it instead, though she will urge the player to drink up. There are a variety of ways things can play out in trying to convince her and the others to drink the poisoned booze.

  • Down the drink. (DC 15  Constitution saving throw to avoid taking1d6Damage TypesPoison for Duration: 10 turns)
  • [SLEIGHT OF HAND] Spill the beer, then pretend to drink from the empty cup. (DC 10)
  • [DECEPTION] After you! I shouldn't drink before the host. (DC 10)
  • [BARD] [PERFORMANCE] Show off an elaborate bartending trick. (DC 10 Advantage Icon.png)

Failing any of the checks above will give you another chance to avoid suspicion:

  • Down the drink. (same as above)
  • Drink quickly to squash their suspicions. (same as above)
  • You caught me. It's poisoned. (this will turn the whole camp hostile)
  • [PERSUASION] I'm simply being a good guest, that's all. (DC 10)
  • [DECEPTION] I was checking none of you idiots had spilled anything foul in there. (DC 10)
  • [PERFORMANCE] Aw, c'mon. I've already had a few cups... can barely see straight. (DC 7)
  • [DETECT THOUGHTS] [WISDOM] Read her mind.
    • Don't be stupid. You might be able to drink all day - the Absolute needs me sober.

If successful in tricking the goblin's, Mirg will be one of the many to die from her drink.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links