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Eldritch Knight: Difference between revisions
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=== Level 3 === | === Level 3 === | ||
==== {{SAI|Weapon Bond|w=40}} ==== | |||
* Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
* [[File:2 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)'' | * [[File:2 Level 1 Spell Slots.png|frameless|upright=0.1]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain two Level 1 Spell Slots.)'' | ||
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* Cantrips (Choose 2): | * Cantrips (Choose 2): | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Acid Splash|w=40}} | ||
* | * {{SAI|Blade Ward|w=40}} | ||
* | * {{SAI|Bone Chill|w=40}} | ||
* | * {{SAI|Dancing Lights|w=40}} | ||
* | * {{SAI|Fire Bolt|w=40}} | ||
* | * {{SAI|Friends|w=40}} | ||
* | * {{SAI|Light|w=40}} | ||
* | * {{SAI|Mage Hand|w=40}} | ||
* | * {{SAI|Minor Illusion|w=40}} | ||
* | * {{SAI|Poison Spray|w=40}} | ||
* | * {{SAI|Ray of Frost|w=40}} | ||
* | * {{SAI|Shocking Grasp|w=40}} | ||
* | * {{SAI|True Strike|w=40}} | ||
{{div col end}} | {{div col end}} | ||
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* New Level 1 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available: | * New Level 1 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available: | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Burning Hands|w=40}} | ||
* | * {{SAI|Chromatic Orb|w=40}} | ||
* | * {{SAI|Magic Missile|w=40}} | ||
* | * {{SAI|Mage Armour|w=40}} | ||
* | * {{SAI|Protection from Evil and Good|w=40}} | ||
* | * {{SAI|Shield|w=40}} | ||
* | * {{SAI|Thunderwave|w=40}} | ||
* | * {{SAI|Witch Bolt|w=40}} | ||
{{div col end}} | {{div col end}} | ||
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* New Level 1 spells available: | * New Level 1 spells available: | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Burning Hands|w=40}} | ||
* | * {{SAI|Charm Person|w=40}} | ||
* | * {{SAI|Chromatic Orb|w=40}} | ||
* | * {{SAI|Colour Spray|w=40}} | ||
* | * {{SAI|Disguise Self|w=40}} | ||
* | * {{SAI|Expeditious Retreat|w=40}} | ||
* | * {{SAI|False Life|w=40}} | ||
* | * {{SAI|Feather Fall|w=40}} | ||
* | * {{SAI|Find Familiar|w=40}} | ||
* | * {{SAI|Fog Cloud|w=40}} | ||
* | * {{SAI|Grease|w=40}} | ||
* | * {{SAI|Ice Knife|w=40}} | ||
* | * {{SAI|Enhance Leap|w=40}} | ||
* | * {{SAI|Longstrider|w=40}} | ||
* | * {{SAI|Mage Armour|w=40}} | ||
* | * {{SAI|Magic Missile|w=40}} | ||
* | * {{SAI|Protection from Evil and Good|w=40}} | ||
* | * {{SAI|Ray of Sickness|w=40}} | ||
* | * {{SAI|Shield|w=40}} | ||
* | * {{SAI|Sleep|w=40}} | ||
* | * {{SAI|Tasha's Hideous Laughter|w=40}} | ||
* | * {{SAI|Thunderwave|w=40}} | ||
* | * {{SAI|Witch Bolt|w=40}} | ||
{{div col end}} | {{div col end}} | ||
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=== Level 7 === | === Level 7 === | ||
==== {{SAI|War Magic|w=40}} ==== | |||
* You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a [[Bonus Action|Bonus action]]. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
* [[File:4 Level 1 Spell Slots.png|frameless|30x30px]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)'' | * [[File:4 Level 1 Spell Slots.png|frameless|30x30px]] '''Level 1 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 4''' ''(You gain an additional Level 1 Spell Slot.)'' | ||
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* New Level 2 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available: | * New Level 2 [[:Category:Abjuration Spells|Abjuration]] and [[:Category:Evocation Spells|Evocation]] spells available: | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Arcane Lock|w=40}} | ||
* | * {{SAI|Darkness|w=40}} | ||
* | * {{SAI|Gust of Wind|w=40}} | ||
* | * {{SAI|Melf's Acid Arrow|w=40}} | ||
* | * {{SAI|Scorching Ray|w=40}} | ||
* | * {{SAI|Shatter|w=40}}{{div col end}} | ||
=== Level 8 === | === Level 8 === | ||
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* New Level 2 spells available: | * New Level 2 spells available: | ||
{{div col | style = column-width: 20em; list-style-type: none;}} | {{div col | style = column-width: 20em; list-style-type: none;}} | ||
* | * {{SAI|Arcane Lock|w=40}} | ||
* | * {{SAI|Blindness|w=40}} | ||
* | * {{SAI|Blur|w=40}} | ||
* | * {{SAI|Cloud of Daggers|w=40}} | ||
* | * {{SAI|Crown of Madness|w=40}} | ||
* | * {{SAI|Darkness|w=40}} | ||
* | * {{SAI|Darkvision|w=40}} | ||
* | * {{SAI|Detect Thoughts|w=40}} | ||
* | * {{SAI|Enlarge/Reduce|w=40}} | ||
* | * {{SAI|Flaming Sphere|w=40}} | ||
* | * {{SAI|Gust of Wind|w=40}} | ||
* | * {{SAI|Hold Person|w=40}} | ||
* | * {{SAI|Invisibility|w=40}} | ||
* | * {{SAI|Knock|w=40}} | ||
* | * {{SAI|Magic Weapon|w=40}} | ||
* | * {{SAI|Melf's Acid Arrow|w=40}} | ||
* | * {{SAI|Mirror Image|w=40}} | ||
* | * {{SAI|Misty Step|w=40}} | ||
* | * {{SAI|Phantasmal Force|w=40}} | ||
* | * {{SAI|Ray of Enfeeblement|w=40}} | ||
* | * {{SAI|Scorching Ray|w=40}} | ||
* | * {{SAI|See Invisibility (Spell)|See Invisibility|w=40}} | ||
* | * {{SAI|Shatter|w=40}} | ||
* | * {{SAI|Web|w=40}} | ||
{{div col end}} | {{div col end}} | ||
=== Level 10 === | === Level 10 === | ||
==== {{SAI|Eldritch Strike}} ==== | |||
* When you hit a creature with a weapon attack, it has {{Disadvantage}} on its next [[Saving Throw]] against a spell you cast before the end of your next turn. | |||
{{HorizontalRuleImage}} | {{HorizontalRuleImage}} | ||
* [[File:3 Level 2 Spell Slots.png|frameless|30x30px]] '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain an additional Level 2 Spell Slot.)'' | * [[File:3 Level 2 Spell Slots.png|frameless|30x30px]] '''Level 2 [[Spells#Spell_Slots|Spell Slots]] Unlocked: 2''' ''(You gain an additional Level 2 Spell Slot.)'' | ||
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|- | |- | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* | * {{SAI|Acid Splash}} | ||
* | * {{SAI|Blade Ward}} | ||
* | * {{SAI|Bone Chill}} | ||
* | * {{SAI|Dancing Lights}} | ||
* | * {{SAI|Fire Bolt}} | ||
* | * {{SAI|Friends}} | ||
* | * {{SAI|Light}} | ||
* | * {{SAI|Mage Hand}} | ||
* | * {{SAI|Minor Illusion}} | ||
* | * {{SAI|Poison Spray}} | ||
* | * {{SAI|Ray of Frost}} | ||
* | * {{SAI|Shocking Grasp}} | ||
* | * {{SAI|True Strike}} | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* | * {{SAI|Burning Hands}} | ||
* | * {{SAI|Chromatic Orb}} | ||
* | * {{SAI|Mage Armour}} | ||
* | * {{SAI|Magic Missile}} | ||
* | * {{SAI|Protection from Evil and Good}} | ||
* | * {{SAI|Shield}} | ||
* | * {{SAI|Thunderwave}} | ||
* | * {{SAI|Witch Bolt}} | ||
| style="vertical-align:top;"| | | style="vertical-align:top;"| | ||
* | * {{SAI|Arcane Lock}} | ||
* | * {{SAI|Darkness}} | ||
* | * {{SAI|Gust of Wind}} | ||
* | * {{SAI|Melf's Acid Arrow}} | ||
* | * {{SAI|Scorching Ray}} | ||
* | * {{SAI|Shatter}} | ||
|} | |} | ||
{{FighterNavbox}} | {{FighterNavbox}} |
Revision as of 01:00, 24 September 2023
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Eldritch Knights study magic to supplement their weaponry, allowing them to overcome resistance from the toughest foes.
Eldritch Knight is one of the Subclasses of Fighter. These Fighters are more specialized in spellcasting (from the Wizard Spell List). They utilize their martial prowess and magic to attack enemies or support allies in combat. Eldritch Knights use Intelligence as their spellcasting modifier.
Subclass Features
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.
Level 3
- Ritually bind the weapon in your main hand. The weapon can't be knocked out of your hand, and it automatically returns to you when Thrown.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 2):
- Known Spells: Choose 2 Spells from the Eldritch Knight Spell List (schools of Abjuration or Evocation only). These spells are Always Prepared.
- New Level 1 Abjuration and Evocation spells available:
- Known Spells: Choose 1 Spell from the Wizard Spell List (any spell school). This spell is Always Prepared.
- New Level 1 spells available:
Level 4
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Known Spells: Choose 1 Spell from the Eldritch Knight Spell List (schools of Abjuration or Evocation only). This spell is Always Prepared.
Level 7
- You have honed your body and magic for war. After you cast a cantrip, you can make a weapon attack using a Bonus action.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slot.)
- Known Spells: Choose 2 Spells from the Eldritch Knight Spell List (schools of Abjuration or Evocation only). These spells are Always Prepared.
- New Level 2 Abjuration and Evocation spells available:
Level 8
- Known Spells: Choose 1 Spell from the Wizard Spell List (any spell school). This spell is Always Prepared.
- New Level 2 spells available:
Level 10
- When you hit a creature with a weapon attack, it has Disadvantage on its next Saving Throw against a spell you cast before the end of your next turn.
- Level 2 Spell Slots Unlocked: 2 (You gain an additional Level 2 Spell Slot.)
- Known Spells: Choose 1 Spell from the Eldritch Knight Spell List (schools of Abjuration or Evocation only). This spell is Always Prepared.
Level 11
- Known Spells: Choose 1 Spell from the Eldritch Knight Spell List (schools of Abjuration or Evocation only). This spell is Always Prepared.
Eldritch Knight Spellcasting Chart
Eldritch Knight Spellcasting | Spell Slots per Spell Level | |||
---|---|---|---|---|
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd |
3rd | 2 | 3* | 2 | - |
4th | 2 | 4 | 3 | - |
5th | 2 | 4 | 3 | - |
6th | 2 | 4 | 3 | - |
7th | 2 | 5 | 4 | 2 |
8th | 2 | 6* | 4 | 2 |
9th | 2 | 6 | 4 | 2 |
10th | 3 | 7 | 4 | 3 |
11th | 3 | 8 | 4 | 3 |
12th | 3 | 8 | 4 | 3 |
*One spell learned at this level can be from the entire Wizard Spell List, the chosen spell must still be of a level for which the Eldritch Knight has spell slots for. (This is in contrast to the normal Eldritch Knight Spell List, which only contains the Abjuration and Evocation spells of the Wizard Spell List)
NB: Starting from the fourth level, every Eldritch Knight level gained also grants the option for one known spell to be replaced by another. This replacement spell is chosen from the entire Wizard Spell List, said replacement spell must still be of a level for which the Eldritch Knight has spell slots for.
Eldritch Knight Spell List
Eldritch Knight's Spell List is the same as the Wizard's, but with only non-cantrip spells from the schools of Abjuration or Evocation plus every wizard cantrip. However, Eldritch Knights may learn a spell from the entire wizard spell list at levels 3 and 8. The Replacement Spell Feature also allows an Eldritch Knight to swap any known spell with any spell from the full wizard spell list, once per level starting at class level 4.
The following spell list is the limited version. For the full list of Wizard spells from every spell school, see Wizard Spell List.
Cantrips | 1st Level Spells | 2nd Level Spells |
---|---|---|
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