Skeleton (Creature): Difference between revisions

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{{Feature box
{{Feature box
|name=Ranged Attack
|name=Ranged Attack
|*Makes a ranged attack with his weapon, dealing {{DamageText|1d6+3|Piercing}} damage and {{DamageText|1d10|Necrotic}} damage.
|*Makes a ranged attack with its weapon, dealing {{DamageText|1d6+3|Piercing}} damage and {{DamageText|1d10|Necrotic}} damage.
}}
}}


{{NavCreatures}}
{{NavCreatures}}

Revision as of 20:59, 10 November 2023

Template:Up to date


Skeleton
Skeleton Model.png
Stats
Level 3

STR

10

DEX

16
(+3)

CON

8
(-1)

INT

6
(-2)

WIS

8
(-1)

CHA

5
(-3)
Bg3 content hr.png
Creature Race Icon.png  Race Skeleton
Creature Type Icon.png  Type Undead
HP Icon.png  HP 19
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 10m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 20kg / 40lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +3
Passive features
Resistances
Vulnerable to BludgeoningImmune to all Poison

Skeletons are a type of Undead creature found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They carry short bows that deal extra Damage TypesNecrotic damage.

About Skeletons

Skeletons can be created through the spell Animate Dead Animate Dead, a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins

Attacks and Abilities

Ranged Attack.webp
Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft