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Trinzas: Difference between revisions

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Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:
Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:


* If you freed [[Sazza]] as part of her [[Save the Goblin Sazza|quest]], she will vouch for you, avoiding any fights.
* If having freed {{CharLink|Sazza}} as part of her [[Save the Goblin Sazza|quest]], she will vouch for the party, which results in avoiding any fights.
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|I'm not here to talk to a lowly guard.|tags=Illithid|roll=Wisdom|dc=5}}
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
* {{Dialogue option|I've got an audience with the one in charge.|roll=Deception|dc=15}}
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** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}
** {{Dialogue option|I'm here to see the True Souls. Do you want to keep them waiting?}}


If you fail at any of the checks you will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if you beat all the goblins in the entrance hall.
If fail at any of the checks the party will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 [[Experience]] as if defeating all the goblins in the entrance hall.


== Combat ==
== Combat ==

Revision as of 08:25, 30 September 2024

Warrior Trinzas is a Goblin Warrior guarding the entrance hall of the Shattered Sanctum in Act One. She is busy arguing with Warrior Nrog about the noisy party happening out on the camp along with the recently intrusion by Aradin Beno Aradin and his fellow adventurers, one of which they have captured.

Involvement

Not far into the Sanctum, you'll be quickly questioned by Trinzas for intruding, requiring certain skill checks or starting a fight to go any further:

  • If having freed Sazza Sazza as part of her quest, she will vouch for the party, which results in avoiding any fights.
  • [ILLITHID] [WISDOM] I'm not here to talk to a lowly guard. (DC 5)
  • [DECEPTION] I've got an audience with the one in charge. (DC 15)
  • [DROW] I've got an audience with the one in charge.
  • [INTIMIDATION] You don't need to know about my business. Move." (DC 15)
  • [BARBARIAN] [INTIMIDATION] Let. Me. Through. (DC 15 Advantage Icon.png)
  • [TRUE SOUL] You will let me in.
  • [DETECT THOUGHTS] [WISDOM] Probe her thoughts.
    • I'm here to see the True Souls. Do you want to keep them waiting?

If fail at any of the checks the party will be turned away, leaving only stealth and violence as the way forward. If successful, the party will be allowed in and be rewarded 120 Experience as if defeating all the goblins in the entrance hall.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()
Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Idle banter

Trinzas occasionally chats with Nrog Nrog:

Warrior Trinzas: Bloody racket...

  • Warrior Nrog: Aw, c'mon now. They're just 'avin a bit o' fun.
    • Warrior Trinzas: Aye - so much fun that those thieves almost got past.
      • Warrior Nrog: We got 'em though, eh? And once the whelp starts singin' we'll know who sent 'em.
        • Warrior Trinzas: Aye. Might be we'll pay 'em a visit in return. That'll be some real fun.

External links