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[[Category:Characters in Act Three]] | [[Category:Characters in Act Three]] | ||
[[Category:Followers of Bhaal]] | [[Category:Followers of Bhaal]] | ||
[[Category:Wizards]] |
Revision as of 12:13, 14 October 2024
Farslayer of Bhaal Ghislev, also referred to as Farslayer Ghislev, is a character who can be encountered in the Undercity Ruins area of Baldur's Gate 3, during Act Three.
Involvement
Ghislev serves as part of a "test" to any characters who want to enter the Temple of Bhaal.
When the party enters the area past the Undercity Ruins Waypoint, Ghislev will trigger a combat encounter with the party, take a very early spot in the initiative order, and will apply 1 round of to all party members. The Surprised condition can be avoided by passing a DC 30 Perception check to spot the cultists or by otherwise moving close enough to the Farslayer to begin combat with him alone.
On Ghislev's first turn, he will cast , and apply a separate condition to all friendly party members within 55 meters of Farslayer called . Both of these conditions have a duration of 7 rounds on Explorer difficulty, 6 rounds on Balanced difficulty and 5 rounds on Tactician difficulty.
. Ghislev will gain the conditionMany Bhaalist cultists in the area will gain the condition , and attack alongside him once the party gets close enough to reveal their locations.
Combat
Attacks and abilities
Allies
(In order of closest to furthest from the entrance):
- Reaper of Bhaal Flo-Flo
- Reaper of Bhaal Gruntman
- Reaper of Bhaal Varneela
- Devastator Lizabett
- Devastator Stropes
- Invoker of Bhaal Ellice
- Strangler Luke
- Night Blade Corniche
- Night Blade Hervyl
- Night Blade Zeironymous
- Night Blade Abraxa
- Night Blade Garithon
- Night Blade Majjo
- Night Blade Comina
- Night Blade Flange
- Night Blade Maireadh
- Manglin' Abby
Encounter details
- All enemies aside from Ghislev are hiding invisibly around the arena. They will join the fight if the party gets close enough to them.
- 3 Reaper of Bhaal archers are hidden on a ledge across the chasm to the right of the party as they enter the area.
- 2 Devastator mages are hidden on a ledge to the left of the party as they descend.
- The Invoker of Bhaal is hidden directly on top of the gate to the left.
- Strangler Luke and 3 Night Blade archers are hidden on the roof of a ruined building to the left of the bridge.
- 3 Night Blade archers are hidden next to a Smokepowder Barrel on the upper floor of the ruined building to the left of the bridge.
- 3 Night Blade dagger throwers are hidden on the lower floor of the ruined building to the left of the bridge.
- Manglin' Abby is hidden by the exit on the far side of the bridge.
- The party will become after Ghislev begins chanting his ritual.
- Despite the lack of a concentration indicator, the ritual spell does require concentration. Disrupting this concentration will cause Ghislev to begin using regular spells against the party instead of restarting the ritual.
- After a party member first gets close to Ghislev, he will use Manglin' Abby. to teleport to the exit near
- Every Night Blade archer is equipped with at least 1 Arrow of Roaring Thunder.
- All enemies will leave the fight on their turn after Ghislev has been defeated and their corpses will also instantly disappear upon his death.
- This can prevent the party from acquiring the Bonespike Gloves from Strangler Luke.
Tactics
- The stone bridge across the chasm is the most dangerous location in the fight since it is very easy to be knocked off of it. Both Manglin' Abby and Strangler Luke will attempt to Arrows of Roaring Thunder. the party off, while their ranged allies will rain down
- The stone bridge is not the only means of crossing the chasm. The party can also use Arrow of Transposition to cross it and attack Ghislev directly. , , , or
- Knocking Ghislev automatically interrupts his concentration on the ritual chant spell, preventing him from completing the chant.
- characters will not trigger the Farslayer or the ambush. An invisible character in turn based mode can easily dash through the whole arena and make it out the other side. There are no enemies (though there are traps) between the exit of the arena and the Temple of Bhaal Waypoint. Once the waypoint is active, the party can be reunited and continue on, skipping the encounter completely.
- The Smokepowder Barrel on the upper floor of the ruined building near the bridge can be ignited with a to damage and kill the 3 archers on that floor.
- Ghislev has a relatively low Constitution Saving Throw, thus an effective strategy is to cast as soon as the fight starts, and he'll turn to stone before he's able to complete the chant, cancelling the spell and rendering him immobile and vulnerable. If the caster gets surprised and isn't able to apply the spell on Round 1, there will still be enough time for Ghislev to turn to stone if casting Flesh to Stone on Round 2.
Related Quests
References
- Resistant to Non-Magical Bludgeoning
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Slashing
- Resistant to all Acid
- Resistant to all Cold
- Resistant to all Fire
- Resistant to all Lightning
- Resistant to all Thunder
- Immune to all Poison
- Immune to all Necrotic
- Ghosts
- Undead
- Characters
- Characters in the Undercity
- Characters in Act Three
- Followers of Bhaal
- Wizards