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Counting House Artillerist

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Revision as of 07:38, 10 June 2024 by HiddenDragon (talk | contribs) (Updated infobox, added abilities and added known artillerists)
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Cashguard Artillerist are members of the Cashguard who specialise in ranged attacks and mobility. They can be found at The Counting House.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Heavy Crossbow
Normal weapon damage
Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Piercing Shot.webp
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Brace Ranged.webp
Brace Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Flourish.webp
Flourish Flourish ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning
Feint an attack to possibly throw your opponent Off Balance Off Balance.
DEX Save
 Range: Normal weapon range
Piercing Strike.webp
Piercing Strike Piercing Strike ()
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Weakening Strike.webp
Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range

Known Counting House Artillerists