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Meenlock
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Meenlock | |||||||
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Stats | |||||||
Level 6 | |||||||
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Race | [[Meenlock|Meenlock]] | ||||||
Type | Fey | ||||||
HP | 49 | ||||||
AC | 16 | ||||||
Size | Smalll | ||||||
Weight | 50kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Last Light Inn - Cellar | ||||||
Experience on kill | 50 | ||||||
Meenlock are enemies found in Act Two. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
Attacks and Abilities
Melee Attack - Claws
Lash out with venomous claws to your target.
Attack roll: +6 3d4 (3~12) + Dexterity modifier Slashing
DC 13 Constitution saving throw to prevent .
Shadow Teleport
Teleport to a shadowy location.
- Similar to , though limited to 16 meters.
Fear Aura
Can possibly nearby Beasts and Humanoids by its fey presence.
- Enemies of the Meenlock unconditionally receive the when nearby. By itself, this condition has no fear effect, but on each turn after receiving this condition, or if another Meenlock approaches during the round, one must make a DC 13 Constitution saving throw to prevent a for 2 turns.
Notes
- The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
- Protection from Evil and Good can help negate the effect of Meenlock Fear.
Notable Drops
Swarming Toadstool
Dragon Egg Mushroom
Poison Spore
Tongue of Madness
Nothic Eye
Timmask Spores
Bonecap
Ochre Jelly Slime