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Munish
From bg3.wiki
Revision as of 00:19, 9 September 2024 by HiddenDragon (talk | contribs) (Created page with "{{Infobox creature | name = Zealot Munish | faction = Cult of the Absolute | image =<gallery> Munish.png|In-game Portrait Munish.png|Portrait </gallery> | race = Human | type = Humanoid | archetype = Zealot of the Absolute | level = 8 | size = Medium | ac = 18 | e hp = 49 | hp = 70 | t hp = 91 | movement m = 9 | weight kg = 75 | str = 18 | dex = 10 | con = 16 | int = 9 | wis = 11 | cha = 16 | wis save prof = yes | cha save prof = yes | conditions = Aura o...")
Zealot Munish is a half-orc Zealot of the Absolute in Act Two. He is stationed just inside the throne room to the right inside Moonrise Towers.
Combat
Attacks and Abilities
- Main Hand Attack () – Halberd
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Cleave () – Halberd
- 1/2 Normal weapon damage Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
- AoE: 2 m / 7 ft (Cone)
- Recharge: Short rest
- Lacerate () – Halberd
-
Normal weapon damage
Slash at your target's vital points to make it Bleed.
Undead and Constructs can't Bleed.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Ranged Attack () – Shortbow
- Normal weapon damage Make a ranged attack with your equipped weapon.
- Range: 18 m / 60 ft
- Hamstring Shot () – Shortbow
- Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
- CON Save
- Range: Normal weapon range
- Recharge: Short rest
- Branding Smite ()
-
Normal weapon damage + 2d6 (2~12) Radiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- This spell, unlike other Smite Spells, will work with Ranged weaponry.
- Range: Normal weapon range
- Thunderous Smite ()
-
Normal weapon damage + 2d6 (2~12) Thunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
- Lay on Hands: Greater Healing ()
-
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
- Lay on Hands: Lesser Healing ()
-
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
Notable loot
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Quests |
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