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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
|image = Arrow of Fire Faded.png
}}


'''[[Arrows]]''' are [[Consumables]] that are fired from ranged weapons, typically to deal damage and create [[Surface]]s.
[[File:Arrows in Inventory.png|256px|thumb|A list of various Arrows in the Inventory window.]]


== How Arrows Work ==
'''Arrows''' are [[Consumables]] that are fired from ranged weapons to deal extra damage, create [[Surface]]s, inflict [[Conditions]] or produce other effects.


Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3. Their uses, strengths and weaknesses
Arrows can be looted, bought from vendors, but cannot be crafted.


* While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
== How arrows work ==
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
 
* {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:
* The fact that most arrows are either single-target or depend on creature types can be seen as a limitation.
 
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{RarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter.
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
 
== Regular arrows ==
 
Arrows that can be commonly found across the world and/or bought from traders.


{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! class="unsortable" |Name
! style="width: 24%;" class="unsortable" |Name
! data-sort-type="number" | Rarity
! Value
! Value
! Type
! Type
! class="unsortable" |Effect
! class="unsortable" |Effect
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Acid}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Acid}}
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Fire}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Fire}}
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Ice}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Ice}}
| data-sort-value="1" | Common
| 10
| 10
| Damage/Utility
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Lightning}}
| data-sort-value="1" | Common
| 10
| Damage
| Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Barbed Arrow}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Lightning}}
| data-sort-value="1" | Common
| 10
| 10
| Damage
| Damage
|
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Beast Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Beast Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Construct Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Construct Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Construct]]s.
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Darkness}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Darkness}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blinded]] in {{AOE|m=3|ft=10|Radius}} for 3 turns.
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: Darkness that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Elemental Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Elemental Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Elemental]]s.
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Fiend Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Fiend Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Fiend]]s.
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Ilmater}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Ilmater}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Monstrosity Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Monstrosity Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Roaring Thunder}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Roaring Thunder}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage/Utility
| Damage/Utility
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Undead Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Undead Slaying}}
| data-sort-value="2" | {{Uncommon}}
| 20
| 20
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Undead]].
| Deals weapon damage, damage is doubled against [[Undead]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Transposition}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| 50
| Damage/Utility
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Many Targets}}
| 50
| Damage
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Salving}}
| 50
| 50
| Utility
| Utility
| Teleports the shooter wherever this arrow is fired.
| Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Salving}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Transposition}}
| data-sort-value="3" | {{Rare}}
| 50
| 50
| Utility
| Utility
| Cures a target of {{icon|Poisoned Condition Icon.webp|25}}[[Poisoned (Condition)|Poison]],{{icon|Hold Person Condition Icon.webp|25}}[[Paralysed (Condition)|Paralysis]] or {{icon|Blinded Condition Icon.webp|25}}[[Blinded (Condition)|Blindnes]].
| Teleports the shooter wherever this arrow is fired.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Smokepowder Arrow}}
| style="text-align:left;" | {{LgRarityItem|Smokepowder Arrow}}
| data-sort-value="3" | {{Rare}}
| 80
| 80
| Damage/Utility
| Damage/Utility
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Many Targets}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Aberration Slaying}}
| data-sort-value="3" | {{Rare}}
| 80
| 50
| Damage
| Damage
| Deals weapon damage and an additional half of that damage to three other targets in range.
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Arcane Interference}}
| data-sort-value="3" | {{Rare}}
| 50
| Damage/Utility
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{icon|Silenced Condition Icon.webp|25}}[[Silenced (Condition)|Silenced]].
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Dragon Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Dragon Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Dragon]]s.
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Aberration Slaying}}
| style="text-align:left;" | {{LgRarityItem|Arrow of Humanoid Slaying}}
| data-sort-value="4" | {{Very rare}}
| 80
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Aberration]]s.
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|}
 
== Special arrows ==
 
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
 
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! Value
! Type
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Piercing}}
| 10
| Damage
| Deals weapon damage + half of that to creatures directly behind the target.
|-
|-
| style="text-align:left;" | {{LgItemIcon|Arrow of Humanoid Slaying}}
| style="text-align:left;" | {{LgRarityItem|Barbed Arrow}}
| data-sort-value="4" | {{Very rare}}
| 10
| 80
| Damage
| Damage
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
| Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns.
|-
|-
|}
|}
== Unusable arrows ==
Arrows that exist in the world but cannot be used in combat.
*{{RarityItem|Arcane Harpoon Arrow|40}}
*{{RarityItem|Arrow of Sparrow Slaying|40}}
*{{RarityItem|Arrow|40}}
*{{RarityItem|Ballista Arrow|40}}
== Unavailable arrows ==
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
*{{RarityItem|Arrow of Celestial Slaying|40}}
*{{RarityItem|Arrow of Fey Slaying|40}}
*{{RarityItem|Arrow of Giant Slaying|40}}
*{{RarityItem|Arrow of Ooze Slaying|40}}
*{{RarityItem|Arrow of Plant Slaying|40}}
{{NavGameplay}}
{{NavGameplay}}


[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Gameplay Mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Items]]
[[Category:Items]]

Revision as of 08:56, 27 March 2024

A list of various Arrows in the Inventory window.

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Arrows can be looted, bought from vendors, but cannot be crafted.

How arrows work

Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:

  • While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
  • Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the Flawed Helldusk Gloves very useful in increasing the raw damage output of the shooter.
  • Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.

Regular arrows

Arrows that can be commonly found across the world and/or bought from traders.

Ammunition Icon.png List of Arrows
Name Value Type Effect
Arrow of Acid 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Lightning 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Beast Slaying 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Darkness 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Elemental Slaying 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Ilmater 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Monstrosity Slaying 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Roaring Thunder 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Undead Slaying 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Arcane Interference 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Arrow of Many Targets 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.
Arrow of Salving 50 Utility Cures a target of Poisoned Poisoned,Paralysed Paralysed and Blinded Blinded conditions.
Arrow of Transposition 50 Utility Teleports the shooter wherever this arrow is fired.
Smokepowder Arrow 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).
Arrow of Aberration Slaying 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Dragon Slaying 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Humanoid Slaying 80 Damage Deals weapon damage, damage is doubled against Humanoids.

Special arrows

Arrows that are difficult to find and extremely limited in number, not intended for regular use.

Ammunition Icon.png List of Arrows
Name Value Type Effect
Arrow of Piercing 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Barbed Arrow 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.

Unusable arrows

Arrows that exist in the world but cannot be used in combat.

Unavailable arrows

Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.