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''This page is about items that can be used as ammunition. For information about the Ammunition weapon property, see [[Weapons]].''
{{PageSeo
|description = A type of consumable, Arrows can inflict a variety of harmful effects on opponents, create surfaces, or be used to deal extra damage, aiding in combat.
|image = Arrow of Fire Faded.png
}}


'''[[Ammunition]]''' items are [[Consumables]] that are used with the [[Throw]] action or fired from ranged weapons, typically to deal damage and create [[Surface]]s.
[[File:Arrows in Inventory.png|256px|thumb|A list of various Arrows in the Inventory window.]]


== List of Ammunition ==
'''Arrows''' are [[Consumables]] that are fired from ranged weapons to deal extra damage, create [[Surface]]s, inflict [[Conditions]] or produce other effects.


=== {{Story}} ===
Arrows can be looted, bought from vendors, but cannot be crafted.
* {{Icon|Throwable Iron Flask Icon.png}} [[Iron Flask]]


=== Common ===
== How arrows work ==
* {{Icon|Throwable AcidBottle A Icon.png}} [[Acid Vial]]
* {{Icon|Arrow of Acid Icon.png}} [[Arrow of Acid]]
* {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]]
* {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]]
* {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]]
* {{Icon|Throwable Alchemists Fire Icon.png}} [[Alchemist's Fire]]
* {{Icon|Throwable Caustic Bulb Icon.png}} [[Caustic Bulb]]
* {{Icon|Throwable Flammable Slime Bomb Icon.png}} [[Flammable Slime Bomb]]
* {{Icon|Throwable Grease Bottle Icon.png}} [[Grease Bottle]]
* {{Icon|Throwable Poisonous Slime Bomb Icon.png}} [[Poisonous Slime Bomb]]
* {{Icon|Throwable Bomb Icon.png}} [[Smokepowder Bomb]]
* {{Icon|Throwable Spiked Bulb Icon.png}} [[Spiked Bulb]]
* {{Icon|Throwable Void Bulb Icon.png}} [[Void Bulb]]


=== {{Uncommon}} ===
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:
* {{Icon|Arrow of Darkness Icon.png}} [[Arrow of Darkness]]
 
* {{Icon|Arrow of Ilmater Icon.png}} [[Arrow of Ilmater]]
*While there are regular arrows in the game, they are unusable misc items. Every ranged [[Weapons|Weapon]] fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special [[Consumables]] with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
* {{Icon|Arrow of Roaring Thunder Icon.png}} [[Arrow of Roaring Thunder]]
*Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] or items like the {{RarityItem|Flawed Helldusk Gloves}} very useful in increasing the raw damage output of the shooter.
*{{RarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
 
== Regular arrows ==
 
Arrows that can be commonly found across the world and/or bought from traders.
 
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! Value
! Type
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Acid}}
| 10
| Damage/Utility
| Deals Weapon Damage + {{DamageText|2d4|Acid|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a permanent {{Area|Acid (surface)|inline=true}} surface {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Fire}}
| 10
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Fire|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates a {{Area|Fire (surface)|inline=true}} surface for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Ice}}
| 10
| Damage/Utility
| Deals weapon damage + {{DamageText|2d4|Cold|drs=t}} ([[Saving Throw|Dexterity Save]] to negate).<br>Creates an {{Area|Ice (surface)|inline=true}} for 2 turns {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Lightning}}
| 10
| Damage
| Deals weapon damage + {{DamageText|2d4|Lightning|drs=t}} ([[Saving Throw|Dexterity Save]] to negate) in {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Beast Slaying}}
| 20
| Damage
| Deals weapon damage, damage is doubled against [[Beast|Beasts]].
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Construct Slaying}}
| 20
| Damage
| Deals weapon damage, damage is doubled against [[Construct]]s.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Darkness}}
| 20
| Damage/Utility
| Deals weapon damage. {{icon|Aoe Icon.png|25}}Creates Area: {{Area|Darkness (cloud)|inline=true}} that inflicts {{Cond|Blinded}} in {{AOE|m=3|ft=10|Radius}} for 3 turns.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Elemental Slaying}}
| 20
| Damage
| Deals weapon damage, damage is doubled against [[Elemental]]s.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Fiend Slaying}}
| 20
| Damage
| Deals weapon damage, damage is doubled against [[Fiend]]s.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Ilmater}}
| 20
| Damage/Utility
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Monstrosity Slaying}}
| 20
| Damage
| Deals weapon damage, damage is doubled against [[Monstrosity|Monstrosities]].
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Roaring Thunder}}
| 20
| Damage/Utility
| Deals Weapon Damage. Knocks back {{Range|m=5|ft=17}}([[Saving Throw|Strength Save]] to negate) that caught in the blast {{AOE|m=2|ft=7|Radius}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Undead Slaying}}
| 20
| Damage
| Deals weapon damage, damage is doubled against [[Undead]].
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Arcane Interference}}
| 50
| Damage/Utility
| Deals weapon damage. Breaks the targets {{Concentration}} and inflicts {{Cond|Silenced}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Many Targets}}
| 50
| Damage
| Deals weapon damage and an additional half of that damage to three other targets in range.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Salving}}
| 50
| Utility
| Cures a target of {{Cond|Poisoned}},{{Cond|Paralysed}} and {{Cond|Blinded}} conditions.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Transposition}}
| 50
| Utility
| Teleports the shooter wherever this arrow is fired.
|-
| style="text-align:left;" | {{LgRarityItem|Smokepowder Arrow}}
| 80
| Damage/Utility
| Deals weapon damage. Deals additional {{DamageText|4d6|Fire}} + {{DamageText|4d6|Force}} and knocks back targets {{Range|m=3|ft=10}} that are caught in the blast {{AOE|m=5|ft=17|Radius}}.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Aberration Slaying}}
| 80
| Damage
| Deals weapon damage, damage is doubled against [[Aberration]]s.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Dragon Slaying}}
| 80
| Damage
| Deals weapon damage, damage is doubled against [[Dragon]]s.
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Humanoid Slaying}}
| 80
| Damage
| Deals weapon damage, damage is doubled against [[Humanoid]]s.
|-
|}
 
== Special arrows ==
 
Arrows that are difficult to find and extremely limited in number, not intended for regular use.
 
{| class="wikitable sortable" style="text-align: center;"
|+ [[File:Ammunition Icon.png|32px|link=]] ''' List of Arrows
! style="width: 24%;" class="unsortable" |Name
! Value
! Type
! class="unsortable" |Effect
|-
| style="text-align:left;" | {{LgRarityItem|Arrow of Piercing}}
| 10
| Damage
| Deals weapon damage + half of that to creatures directly behind the target.
|-
| style="text-align:left;" | {{LgRarityItem|Barbed Arrow}}
| 10
| Damage
| Deals Weapon Damage + {{DamageText|1d4|Piercing}} when moving for 5 turns.
|-
|}
 
== Unusable arrows ==
 
Arrows that exist in the world but cannot be used in combat.
 
*{{RarityItem|Arcane Harpoon Arrow|40}}
*{{RarityItem|Arrow of Sparrow Slaying|40}}
*{{RarityItem|Arrow|40}}
*{{RarityItem|Ballista Arrow|40}}
 
== Unavailable arrows ==
Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.
 
*{{RarityItem|Arrow of Celestial Slaying|40}}
*{{RarityItem|Arrow of Fey Slaying|40}}
*{{RarityItem|Arrow of Giant Slaying|40}}
*{{RarityItem|Arrow of Ooze Slaying|40}}
*{{RarityItem|Arrow of Plant Slaying|40}}
 
{{NavGameplay}}
 
[[Category:Consumables]]
[[Category:Gameplay mechanics]]
[[Category:Items]]

Latest revision as of 08:36, 5 May 2024

A list of various Arrows in the Inventory window.

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Arrows can be looted, bought from vendors, but cannot be crafted.

How arrows work[edit | edit source]

Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3:

  • While there are regular arrows in the game, they are unusable misc items. Every ranged Weapon fires without the need to have any ammunition in the characters inventory. Instead, the only usable arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
  • Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack, making various passives that increase base damage of the weapon, such as the Feat Sharpshooter or items like the Flawed Helldusk Gloves very useful in increasing the raw damage output of the shooter.
  • Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.

Regular arrows[edit | edit source]

Arrows that can be commonly found across the world and/or bought from traders.

Ammunition Icon.png List of Arrows
Name Value Type Effect
Arrow of Acid 10 Damage/Utility Deals Weapon Damage + 2d4Damage TypesAcidDRS (Dexterity Save to negate).
Creates a permanent Acid Acid surface AoE: 2 m / 7 ft (Radius).
Arrow of Fire 10 Damage/Utility Deals weapon damage + 2d4Damage TypesFireDRS (Dexterity Save to negate).
Creates a Fire Fire surface for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Ice 10 Damage/Utility Deals weapon damage + 2d4Damage TypesColdDRS (Dexterity Save to negate).
Creates an Ice Ice for 2 turns AoE: 2 m / 7 ft (Radius).
Arrow of Lightning 10 Damage Deals weapon damage + 2d4Damage TypesLightningDRS (Dexterity Save to negate) in AoE: 2 m / 7 ft (Radius).
Arrow of Beast Slaying 20 Damage Deals weapon damage, damage is doubled against Beasts.
Arrow of Construct Slaying 20 Damage Deals weapon damage, damage is doubled against Constructs.
Arrow of Darkness 20 Damage/Utility Deals weapon damage. Aoe Icon.pngCreates Area: Darkness Darkness that inflicts Blinded Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns.
Arrow of Elemental Slaying 20 Damage Deals weapon damage, damage is doubled against Elementals.
Arrow of Fiend Slaying 20 Damage Deals weapon damage, damage is doubled against Fiends.
Arrow of Ilmater 20 Damage/Utility Deals Weapon Damage + 1d4Damage TypesNecrotic. Target cannot regain Hit Points for 1 turn.
Arrow of Monstrosity Slaying 20 Damage Deals weapon damage, damage is doubled against Monstrosities.
Arrow of Roaring Thunder 20 Damage/Utility Deals Weapon Damage. Knocks back  Range: 5 m / 17 ft(Strength Save to negate) that caught in the blast AoE: 2 m / 7 ft (Radius).
Arrow of Undead Slaying 20 Damage Deals weapon damage, damage is doubled against Undead.
Arrow of Arcane Interference 50 Damage/Utility Deals weapon damage. Breaks the targets Concentration Concentration and inflicts Silenced Silenced.
Arrow of Many Targets 50 Damage Deals weapon damage and an additional half of that damage to three other targets in range.
Arrow of Salving 50 Utility Cures a target of Poisoned Poisoned,Paralysed Paralysed and Blinded Blinded conditions.
Arrow of Transposition 50 Utility Teleports the shooter wherever this arrow is fired.
Smokepowder Arrow 80 Damage/Utility Deals weapon damage. Deals additional 4d6Damage TypesFire + 4d6Damage TypesForce and knocks back targets  Range: 3 m / 10 ft that are caught in the blast AoE: 5 m / 17 ft (Radius).
Arrow of Aberration Slaying 80 Damage Deals weapon damage, damage is doubled against Aberrations.
Arrow of Dragon Slaying 80 Damage Deals weapon damage, damage is doubled against Dragons.
Arrow of Humanoid Slaying 80 Damage Deals weapon damage, damage is doubled against Humanoids.

Special arrows[edit | edit source]

Arrows that are difficult to find and extremely limited in number, not intended for regular use.

Ammunition Icon.png List of Arrows
Name Value Type Effect
Arrow of Piercing 10 Damage Deals weapon damage + half of that to creatures directly behind the target.
Barbed Arrow 10 Damage Deals Weapon Damage + 1d4Damage TypesPiercing when moving for 5 turns.

Unusable arrows[edit | edit source]

Arrows that exist in the world but cannot be used in combat.

Unavailable arrows[edit | edit source]

Arrows that can-not be obtained in the game, but are still able to be spawned using 3rd party tools.