Initiative: Difference between revisions

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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[Category:Gameplay Mechanics]]
'''Initiative''' determines the order of turns during combat.
'''Initiative''' determines the order of turns during combat.


== Rolling Initiative ==
== Rolling Initiative ==
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. The participant with the highest roll goes first and the participant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first.
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose.


== External sources of Initiative ==
== Initiative bonuses ==
There are multiple external sources that one can utilize to grant a character a numeric bonus to their [[Initiative]] roll. These sources may affect [[Non-Player Characters|NPCs]].
Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]].


{| class="wikitable sortable"
{| class="wikitable sortable"
|+External sources of Initiative
|+Sources of Initiative bonuses
!Source
!Source
!Value
!Value
!Type
!Type
!Subtype
!Subtype
!Other
|-
|-
|[[Alert]]
|[[Alert]]
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|Feat
|Feat
| -
| -
|Cannot be Surprised
|-
|-
|[[Elixir of Vigilance]]
|[[Elixir of Vigilance]]
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|Consumable
|Consumable
|Elixir
|Elixir
|Cannot be Surprised
|-
|[[Feral Instinct]]
| +3
|Feature
| -
|Cannot be Surprised
|-
|[[Dread Ambusher]]
| +3
|Feature
| -
|
|-
|-
|[[Hellrider Longbow]]
|[[Hellrider Longbow]]
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|Weapon
|Weapon
|Longbow
|Longbow
|
|-
|[[Sentinel Shield]]
| +3
|Shield
| -
|
|-
|-
| [[Assassin of Bhaal Cowl]]
| [[Assassin of Bhaal Cowl]]
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|Headwear
|Headwear
| -
| -
|
|-
|-
|[[Mask of Soul Perception]]
|[[Mask of Soul Perception]]
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|Headwear
|Headwear
| -
| -
|
|-
|-
|[[Soulbreaker Greatsword]]
|[[Soulbreaker Greatsword]]
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|Weapon
|Weapon
|Greatsword
|Greatsword
|
|-
|-
|[[Bhaalist Armour]]
|[[Bhaalist Armour]]
| +2
| +2
|Armor
|Armour
|Light Armor
|Light Armour
|
|-
|-
|[[Elegant Studded Leather]]
|[[Elegant Studded Leather]]
| +2
| +2
|Armor
|Armour
|Light Armor
|Light Armour
|
|-
|-
|[[Elven Chain]]
|[[Elven Chain]]
| +2
| +2
|Armor
|Armour
|Medium Armor
|Medium Armour
|
|-
|-
|[[Flame Enamelled Armour]]
|[[Flame Enamelled Armour]]
| +2
| +1
|Armor
|Armour
|Medium Armor
|Medium Armour
|
|-
|-
|[[Ambusher]]
|[[Ambusher]]
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|Weapon
|Weapon
|Shortsword
|Shortsword
|
|-
|-
|[[Bow of Awareness]]
|[[Bow of Awareness]]
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|Weapon
|Weapon
|Shortbow
|Shortbow
|
|-
|-
|[[Fistbreaker Helm]]
|[[Fistbreaker Helm]]
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|Headwear
|Headwear
| -
| -
|
|-
|-
| [[Halberd of Vigilance]]
| [[Halberd of Vigilance]]
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|Weapon
|Weapon
| Halberd
| Halberd
|
|-
|-
| [[Stalker Gloves]]
| [[Stalker Gloves]]
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|Handwear
|Handwear
| -
| -
|
|-
|-
|[[Studded Leather Armour +2]]
|[[Studded Leather Armour +2]]
| +1
| +1
|Armor
|Armour
|Light Armor
|Light Armour
|
|-
|-
|[[Hide Armour +2]]
|[[Hide Armour +2]]
| +1
| +1
|Armor
|Armour
|Medium Armor
|Medium Armour
|
|-
|-
|[[Scale Mail  +2]]
|[[Scale Mail  +2]]
| +1
| +1
|Armor
|Armour
|Medium Armor
|Medium Armour
|
|-
|-
|[[Yuan-Ti Scale Mail]]
|[[Yuan-Ti Scale Mail]]
| +1
| +1
|Armor
|Armour
|Medium Armor
|Medium Armour
|
|}
|}


== Surprised ==
{{:Surprise (Game Mechanic)}}
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that overrides the '''Initiative''' roll made by a [[List of Creature Types|Creature]] for the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat cannot be '''Surprised'''.
 
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]].
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''.
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with the object it's disguised as, attacking it from range will provoke the battle without surprising.
** In the Underdark Beach, a Duergar will spot you, talk to you and call their leader, if you wait for their leader your party is surprised, if you choose to attack all of the enemies in the beach get surprised.


{{NavGameplay}}
[[Category:Gameplay mechanics]]

Latest revision as of 21:12, 12 April 2024

Initiative determines the order of turns during combat.

Rolling Initiative[edit | edit source]

When combat begins, every participating combatant rolls D4 Physical.png D4 + Dexterity Modifier to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher Dexterity Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose.

Initiative bonuses[edit | edit source]

Many class features, feats, magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by NPCs. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like Jack of All Trades or Enhance Ability: Cat's Grace (Condition).

Sources of Initiative bonuses
Source Value Type Subtype Other
Alert +5 Feat - Cannot be Surprised
Elixir of Vigilance +5 Consumable Elixir Cannot be Surprised
Feral Instinct +3 Feature - Cannot be Surprised
Dread Ambusher +3 Feature -
Hellrider Longbow +3 Weapon Longbow
Sentinel Shield +3 Shield -
Assassin of Bhaal Cowl +2 Headwear -
Mask of Soul Perception +2 Headwear -
Soulbreaker Greatsword +2 Weapon Greatsword
Bhaalist Armour +2 Armour Light Armour
Elegant Studded Leather +2 Armour Light Armour
Elven Chain +2 Armour Medium Armour
Flame Enamelled Armour +1 Armour Medium Armour
Ambusher +1 Weapon Shortsword
Bow of Awareness +1 Weapon Shortbow
Fistbreaker Helm +1 Headwear -
Halberd of Vigilance +1 Weapon Halberd
Stalker Gloves +1 Handwear -
Studded Leather Armour +2 +1 Armour Light Armour
Hide Armour +2 +1 Armour Medium Armour
Scale Mail +2 +1 Armour Medium Armour
Yuan-Ti Scale Mail +1 Armour Medium Armour

Surprised[edit | edit source]

Surprised Surprised is a special Condition that can affect Creatures during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be Surprised. A Surprised creature cannot take any Actions or Reactions for one combat round. Characters with the Alert feat, the Feral Instinct feature or under the effects of certain items (like the Elixir of Vigilance) cannot be Surprised.

Achieving Surprise[edit | edit source]

Surprise can be achieved when initiating combat by attacking an unaware enemy while Hidden or Invisible.

  • Some creatures, even when Surprised themselves, may call out to nearby allies to prevent them from being Surprised.
  • Certain combat encounters are rigged to always Surprise either the player's party or the enemy party when the proper conditions are met. For example:
    • The first encounter with the Lesser Imps during the Prologue always grants the player a Surprise round.
    • A Mimic will always Surprise the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised.
    • In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead.