User:Bronzebreak/Additional Resources

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Revision as of 21:25, 31 January 2024 by Bronzebreak (talk | contribs) (Excerpted Additional Types of Resting from relevant article.)
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Class-Specific

Class Resource Source Effect Limitation
Bard Bardic Inspiration Charge Wondrous Gloves +1 Bardic Inspiration Charge While equipped.
Boots of Brilliance Regain an expended Bardic Inspiration Charge Recharge: Long rest
Battle Master Fighter Superiority Die Martial Adept Martial Adept +1 Superiority Die While Feat selected.
Cleric Channel Divinity Charge Amulet of the Devout +1 Channel Divinity Charge While equipped.
Druid Wild Shape Charge Shapeshifter Hat +1 Wild Shape Charge Recharge: Long rest
Paladin Channel Oath Charge Armour of Devotion Restore an expended Channel Oath Charge Recharge: Long rest
Monk Ki Point Sentient Amulet (Rare) Restore 2 expended Ki Points Recharge: Long rest
Sentient Amulet (Very Rare) Restore 1 Martial Arts Martial Arts die of expended Ki Points Recharge: Long rest
Harmony of Fire and Water Harmony of Fire and Water Restore (rounded down) of your max Ki Points Recharge: Long rest
Wholeness of Body Wholeness of Body Restore (rounded down) of your max Ki Points
Gain Wholeness of Body Wholeness of Body
Recharge: Long rest
Wholeness of Body Wholeness of Body Restore 1 expended Ki Point per turn Duration: 3 turns
Sorcerer Sorcery Points Create Sorcery Points Create Sorcery Points Gain up to 6 Sorcery Points Spell Slots
Wild Magic: Sorcery Points Wild Magic: Sorcery Points Each Spell cast restores (Spell Level) Sorcery Points Duration: 2 turns

Resting

Most resources are only recovered via Resting, though some alternative options exist:

There are additional features ingame which function similarly to taking a rest;

  • The level 2 Bard feature Song of Rest Song of Rest functions as a short rest.
  • Potion of Angelic Reprieve functions as a short rest (in addition to recovering all expended 1 Level 1 Spell Slots.png and 1 Level 2 Spell Slots.png Spell Slots), if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Potion of Angelic Slumber functions as a long rest, if the character consuming it is left asleep, uninterrupted, for 2 turns.
  • Divine Intervention: Opulent Revival Divine Intervention: Opulent Revival restores the party as if they took a long rest, revives any downed party members, and can even be used in combat. However, any form of Divine Intervention can only be used once per character in the entire game.
  • Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two, or the boudoir in the House of Hope in Act Three will restore the party as if they took a long rest, without ending relevant effects like Goodberry Goodberry or Elixirs.