Warhammers

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Warhammers Warhammers are a type of versatile martial melee weapon. Following are some base attributes common to most warhammers, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Warhammer. Further down below, you can find a list of all warhammers in the game.

Properties

One-handed damage:
D8 Bludgeoning.png 1d8 (1~8) + Strength modifier Damage Types Bludgeoning damage
Two-handed damage:
D10 Bludgeoning.png 1d10 (1~10) + Strength modifier Damage Types Bludgeoning damage
Details:
 Versatile
Melee: 1.5 m / 5 ft
Dippable Dippable

Actions[edit | edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()
Put extra force behind your strike to possibly knock your enemy Prone Prone.
Concussive Smash Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly Dazed Daze them.
Weakening Strike Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip. Creatures without weapons can't have Weak Grip.

List of warhammers

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special


Azer Warhammer

1d8 Bludgeoning

2.7 kg
5.4 lb

Overheat Overheat ()
Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely


Warhammer

1d8 Bludgeoning

2.7 kg
5.4 lb

50


Ceremonial Warhammer

+1 1d8 + 1 Bludgeoning

2.7 kg
5.4 lb

65


Faithbreaker

+1 1d8 + 1 Bludgeoning

2.7 kg
5.4 lb

300

Absolute Power Absolute Power ()
A surge of Divine energy accompanies your swing. It deals an additional 1d6Damage TypesForce damage and possibly pushes your target back 5 m / 16 ft.


Intransigent Warhammer

1d8 Bludgeoning

2.7 kg
5.4 lb

100


Warhammer +1

+1 1d8 + 1 Bludgeoning

2.7 kg
5.4 lb

65


Charge-Bound Warhammer

+1 1d8 + 1 Bludgeoning

2.7 kg
5.9 lb

310


Clown Hammer

+2 1d8 + 2 Bludgeoning

2.7 kg
5.4 lb

310
  • Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by Hideous Laughter fits of laughter.


Hammer of the Just

+2 1d8 + 2 Bludgeoning 1d4 Radiant

2.7 kg
5.9 lb

310


Ketheric's Warhammer

+1 1d8 + 1 Bludgeoning 1d4 Psychic

2.7 kg
5.4 lb

310


Warhammer +2

+2 1d8 + 2 Bludgeoning

2.7 kg
5.4 lb

155


Dwarven Thrower

+2 1d8 + 2 Bludgeoning

2.7 kg
5.4 lb

770
  • Homing Weapon: This weapon will return to its owner when thrown.
  • Dwarven Thrower: A Dwarf throwing this warhammer deals an extra 1d8Damage TypesBludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8Damage TypesBludgeoning damage.


Orphic Hammer

+3 1d8 + 3 Bludgeoning

2.7 kg
5.4 lb

770
Unshackling Strike Unshackling Strike ()
Smite the magical bonds keeping a creature Restrained Restrained, Paralysed Paralysed, and Stunned Stunned, freeing it.

Legacy content

External links[edit | edit source]

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