Ad placeholder

Freddo

From bg3.wiki
Jump to navigation Jump to search

Harper Freddo is a lightfoot halfling druid and a member of the Harpers in Act Three. He joins JaheiraJaheira in the battle against the Dark Urge, should the latter choose to accept and embrace their heritage.

Involvement[edit | edit source]

Temple of Bhaal[edit | edit source]

Should the Dark Urge defeat Orin the RedOrin the Red, embrace Bhaal's gift and become Bhaal's Chosen, the Harpers set up an ambush at the entrance of the Temple of Bhaal, provided JaheiraJaheira is alive.

Led by Jaheira and accompanied by MinscMinsc (if rescued), the Harpers stand guard on the bridge leading out of the temple, preventing the party from leaving. The player character then has a brief exchange with Jaheira concerning their role as the Dark Urge and Chosen of Bhaal. Also, if Minsc is present, the Dark Urge has the ability to psionically control him into stabbing Jaheira in the back through his Mind Flayer Tadpole. Doing so immediately kills Jaheira and triggers combat with Minsc, Freddo, and the rest of the Harpers.

  • [WISDOM] Ease his confusion. Try to control him. (DC 25)

Alternatively, if the Dark Urge withdraws from Minsc's mind, Jaheira can potentially convince GaleGale (if under 20 approval), KarlachKarlach (if under 40 approval), or WyllWyll (always) to turn to their side, forcing the party to kill their former companions in the ensuing fight with the Harpers.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Conjure Woodland BeingConjure Woodland Being (Action + Level 4 Spell Slot)
Conjure a dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and Summon Summon a wood woad.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Faerie FireFaerie Fire (Action + Level 1 Spell Slot)
All targets within the light turn visible, and Attack rollAttack rolls against them have AdvantageAdvantage.
DEX SaveDEX Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Lesser RestorationLesser Restoration (Action + Level 2 Spell Slot)
Cure a creature from DiseasedDiseased, PoisonedPoisoned, ParalysisParalysis, or BlindedBlinded.
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 1~6

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mass Healing WordMass Healing Word (Bonus Action + Level 3 Spell Slot)
Healing: 1~4 + modifiers

Heal your nearby allies.

Range: Self Range: Self
Thorn WhipThorn Whip (Action)
Damage: 1~6
1d6PiercingPiercing

Pulls the creature 3 m / 10 ft closer to you.

Range: 9 m / 30 ft Range: 9 m / 30 ft

Allies[edit | edit source]

Notable loot[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]