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Drilldown: weapons

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weapons > passives main hand: None & special weapon actions : Inject Nostrum or None

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uid:
melee or ranged:
enchantment:
extra damage:
extra damage 2:
extra damage 2 type:
range m:
range ft:
finesse:
heavy:
light:
reach:
thrown:
cannot dual wield:
dippable:
price:
65 (50) · 190 (31) · 40 (27) · 10 (25) · 16 (23) · 310 (20) · 480 (14) · 30 (12) · 85 (12) · 1 (10) · 50 (10) · 100 (9) · 130 (8) · 380 (8) · 250 (7) · 770 (7) · 0 (6) · 2 (6) · 55 (6) · 960 (6)
weapon passives:
None (229) · Arcane Enchantment (+1) (7) · Favoured Weapon (4) · Infernal Weapon (4) · Diamondsbane (3) · Dolor Amarus (passive feature) (3) · Shadow Blade (passive feature) (3) · Arcane Battery (2) · Burned Alive (2) · Edge of Terror (2) · Electric Blood (2) · Githborn Psionic Weapon (2) · Goblin's Undoing (2) · Heightened Necromancy (2) · Homing Weapon (2) · Lethal Weapon (Bludgeoning) (2) · Lethal Weapon (Slashing) (2) · Melee Caster (2) · Scarlet Remittance (2) · Sentinel Weapon (2)
passives main hand: (Click arrow to add another value)
special weapon actions: (Click arrow to add another value)

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