User:Toancaro/SpellLevel1

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Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Animal Friendship Animal Friendship Enchantment Enchantment Bard Bard
Druid Druid
Ranger Ranger
Action WIS 18m Convince a beast not to attack you.
Armour of Agathys Armour of Agathys Abjuration Abjuration Warlock Warlock Action 0 Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.
Arms of Hadar Arms of Hadar Conjuration Conjuration Warlock Warlock Action STR 0 3m Damage Types Prevent targets from using reactions.
Bane (Spell) Bane Enchantment Enchantment Bard Bard
Cleric Cleric
Action Concentration 9m Up to 3 creatures receive a D4 Physical.png -1d4 penalty to Attack rolls and Saving throws.
Bless Bless Enchantment Enchantment Cleric Cleric
Paladin Paladin
Action Concentration 9m Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
Burning Hands Burning Hands Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action DEX 0 5m Damage Types Each flammable target is hit with 3d6Damage TypesFire damage.
Charm Person Charm Person Enchantment Enchantment Bard Bard
Druid Druid
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action WIS 18m Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue. Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.
Chromatic Orb Chromatic Orb Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Hurl a sphere of energy. It deals 3d8Damage TypesThunder damage, or 2d8 Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesPoison damage and creates a surface.
Colour Spray Colour Spray Illusion Illusion Sorcerer Sorcerer
Wizard Wizard
Action 0 5m Blinded Blind creatures up to a combined 33 Hit Points.
Command Command Enchantment Enchantment Cleric Cleric
Paladin Paladin
Action 18m Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.
Compelled Duel Compelled Duel Enchantment Enchantment Paladin Paladin Bonus Action Concentration 9m Force an enemy to attack only you, giving it Disadvantage Icon.png Disadvantage against other targets.
Create or Destroy Water Create or Destroy Water Transmutation Transmutation Cleric Cleric
Druid Druid
Action 9m 4m Choose to call forth rain or destroy a water-based surface.
Cure Wounds Cure Wounds Evocation Evocation Bard Bard
Cleric Cleric
Druid Druid
Paladin Paladin
Ranger Ranger
Action 1.5m Heal a creature you can touch.
Disguise Self Disguise Self Illusion Illusion Bard Bard
Sorcerer Sorcerer
Wizard Wizard
Action Ritual 0 Magically change all aspects of your appearance.
Dissonant Whispers Dissonant Whispers Enchantment Enchantment Bard Bard Action WIS 18m Damage Types Frightened Frighten a creature: it will be easier to hit and cannot move.
Divine Favour Divine Favour Evocation Evocation Paladin Paladin Bonus Action Concentration 0 Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Damage TypesRadiant damage.
Divine Smite Divine Smite Paladin Paladin Action Weapon Range Damage Types Your weapon emanates divine might as you strike, dealing an additional 2d8Damage TypesRadiantDRS damage. Deals an additional 1d8Damage TypesRadiant damage to Fiends and Undead.
Enhance Leap Enhance Leap Transmutation Transmutation Druid Druid
Ranger Ranger
Sorcerer Sorcerer
Wizard Wizard
Action Ritual 1.5m Triple a creature's Jumping distance.
Ensnaring Strike Ensnaring Strike Conjuration Conjuration Ranger Ranger Action Concentration Attack roll m Damage Types Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Entangle Entangle Conjuration Conjuration Druid Druid Action Concentration 18m 3m Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangled Entangling creatures within. Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.
Expeditious Retreat Expeditious Retreat Transmutation Transmutation Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Bonus Action Concentration 0 Gain Dash Dash immediately and as a bonus action on each of your turns until this spell ends.
Faerie Fire Faerie Fire Evocation Evocation Bard Bard
Druid Druid
Action Concentration DEX 18m 6m All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
False Life False Life Necromancy Necromancy Sorcerer Sorcerer
Wizard Wizard
Action 0 Bolster yourself with a necromantic facsimile of life to gain HP Icon.png 7 temporary hit points.
Feather Fall Feather Fall Transmutation Transmutation Bard Bard
Sorcerer Sorcerer
Wizard Wizard
Bonus Action Ritual 0 9m You and nearby allies gain Immunity to Falling damage.
Find Familiar Find Familiar Conjuration Conjuration Wizard Wizard Action Ritual 18m Summon a familiar, a fey spirit that takes an animal form of your choosing
Fog Cloud Fog Cloud Conjuration Conjuration Druid Druid
Ranger Ranger
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m 5m Create a cloud of dense fog to Heavily Obscured Heavily Obscure and Blinded Blind creatures within.
Goodberry Goodberry Transmutation Transmutation Druid Druid
Ranger Ranger
Action 1.5m Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4hit points.

Each berry counts as one Camp Supplies.

The berries appear in the targeted creature's inventory and disappear after a Long Rest.
Grease Grease Conjuration Conjuration Wizard Wizard Action DEX 18m Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
Guiding Bolt Guiding Bolt Evocation Evocation Cleric Cleric Action Attack roll 18m Damage Types The next attack roll against this target has Advantage Icon.png Advantage.
Hail of Thorns Hail of Thorns Conjuration Conjuration Ranger Ranger Bonus Action Attack roll 18m 2m Damage Types Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
Healing Word Healing Word Evocation Evocation Bard Bard
Cleric Cleric
Druid Druid
Bonus Action 18m Heal a creature you can see.
Hellish Rebuke Hellish Rebuke Evocation Evocation Warlock Warlock Reaction DEX m Damage Types React to your next attacker with flames that deal 2d10Damage TypesFire damage.
Heroism Heroism Enchantment Enchantment Bard Bard
Paladin Paladin
Action Concentration 1.5m Make yourself or a target immune to Frightened Frightened and gain 5 Temporary Hit Points each turn.
Hex Hex Enchantment Enchantment Warlock Warlock Bonus Action Concentration 18m Damage Types Make your attacks deal an additional 1d6Damage TypesNecrotic damage damage [sic] to the target and give it Disadvantage Icon.png Disadvantage on Checks on an Ability of your choosing. If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.
Hunter's Mark Hunter's Mark Divination Divination Ranger Ranger Bonus Action Concentration 18m Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack. If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.
Ice Knife Ice Knife Conjuration Conjuration Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m 2m Damage Types Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Surface. On miss, the shard of ice still explodes. This spell can be cast while you are Silenced Silenced.
Inflict Wounds Inflict Wounds Necromancy Necromancy Cleric Cleric Action Attack roll 1.5m Damage Types Putrefy a creature with Damage TypesNecrotic energy filling your hands.
Longstrider Longstrider Transmutation Transmutation Bard Bard
Druid Druid
Ranger Ranger
Wizard Wizard
Action Ritual 1.5m Increase a creature's Movement Speed by 3 m / 10 ft.
Mage Armour Mage Armour Abjuration Abjuration Sorcerer Sorcerer
Wizard Wizard
Action 1.5m Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
Magic Missile Magic Missile Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 18m Damage Types Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
Protection from Evil and Good Protection from Evil and Good Abjuration Abjuration Cleric Cleric
Paladin Paladin
Warlock Warlock
Wizard Wizard
Action Concentration 1.5m Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. The targets can't be Charmed Charmed, Frightened Frightened, or possessed by them[See Notes], and when these creatures attack it, they have Disadvantage Icon.png Disadvantage.
Ray of Sickness Ray of Sickness Necromancy Necromancy Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Damage Types Possibly Poisoned Poisons the target.
Sanctuary Sanctuary Abjuration Abjuration Cleric Cleric
Paladin Paladin
Bonus Action 18m You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area.
Searing Smite Searing Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll Weapon Range Damage Types Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.
Shield Shield Abjuration Abjuration Sorcerer Sorcerer
Wizard Wizard
Reaction 0 When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
Shield of Faith Shield of Faith Abjuration Abjuration Cleric Cleric
Paladin Paladin
Bonus Action Concentration 18m Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.
Sleep Sleep Enchantment Enchantment Bard Bard
Sorcerer Sorcerer
Wizard Wizard
Action 18m Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
Speak with Animals Speak with Animals Divination Divination Bard Bard
Druid Druid
Ranger Ranger
Action Ritual 0 Gain the ability to comprehend and communicate with beasts.
Tasha's Hideous Laughter Tasha's Hideous Laughter Enchantment Enchantment Bard Bard
Wizard Wizard
Action Concentration WIS 18m Leave a creature Prone Prone with laughter, without the ability to get up.
Thunderous Smite Thunderous Smite Evocation Evocation Paladin Paladin Action Attack roll STR Weapon Range Damage Types Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
Thunderwave Thunderwave Evocation Evocation Bard Bard
Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action CON 1.5m 5m Damage Types Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
Witch Bolt Witch Bolt Evocation Evocation Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration Attack roll 18m Damage Types Link yourself to a target with a bolt of lightning. Deal an additional 1d12Damage TypesLightning each turn by activating it.
Wrathful Smite Wrathful Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll WIS Weapon Range Damage Types Your weapon absorbs your wrath as you strike, possibly Frightened Frightening your target.