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Name |
Spell School |
Classes |
C |
C |
R |
A |
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D |
Description |
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Armour of Agathys |
Abjuration |
Warlock |
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0 |
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Gain 5 temporary hit points and deal 5Cold damage to any creature that hits you with a melee attack. |
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Mage Armour |
Abjuration |
Sorcerer Wizard |
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1.5m |
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Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier .
Prerequisite: The target can't be wearing Armour. |
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Protection from Evil and Good |
Abjuration |
Cleric Paladin Warlock Wizard |
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1.5m |
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Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
The targets can't be Charmed, Frightened, or possessed by them[See Notes], and when these creatures attack it, they have Disadvantage. |
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Sanctuary |
Abjuration |
Cleric Paladin |
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18m |
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You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells.
Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a larger area. |
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Shield |
Abjuration |
Sorcerer Wizard |
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0 |
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When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
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Shield of Faith |
Abjuration |
Cleric Paladin |
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18m |
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Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
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Burning Hands |
Evocation |
Sorcerer Wizard |
|
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|
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DEX |
0 |
5m |
|
Each flammable target is hit with 3d6Fire damage. |
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Chromatic Orb |
Evocation |
Sorcerer Wizard |
|
|
|
|
|
18m |
|
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Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
|
Cure Wounds |
Evocation |
Bard Cleric Druid Paladin Ranger |
|
|
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|
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1.5m |
|
|
Heal a creature you can touch. |
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Divine Favour |
Evocation |
Paladin |
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0 |
|
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Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Radiant damage. |
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Faerie Fire |
Evocation |
Bard Druid |
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|
DEX |
18m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
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Guiding Bolt |
Evocation |
Cleric |
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|
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18m |
|
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The next attack roll against this target has Advantage. |
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Healing Word |
Evocation |
Bard Cleric Druid |
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18m |
|
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Heal a creature you can see. |
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Hellish Rebuke |
Evocation |
Warlock |
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DEX |
m |
|
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React to your next attacker with flames that deal 2d10Fire damage. |
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Magic Missile |
Evocation |
Sorcerer Wizard |
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|
|
|
|
18m |
|
|
Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
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Searing Smite |
Evocation |
Paladin |
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|
|
Weapon Range |
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Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite. |
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Thunderous Smite |
Evocation |
Paladin |
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|
|
STR |
Weapon Range |
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Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
|
Thunderwave |
Evocation |
Bard Druid Sorcerer Wizard |
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|
CON |
1.5m |
5m |
|
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
|
Witch Bolt |
Evocation |
Sorcerer Warlock Wizard |
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|
|
|
|
18m |
|
|
Link yourself to a target with a bolt of lightning. Deal an additional 1d12Lightning each turn by activating it. |
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Wrathful Smite |
Evocation |
Paladin |
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WIS |
Weapon Range |
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Your weapon absorbs your wrath as you strike, possibly Frightening your target. |