Rage Queller: Difference between revisions

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{{SpoilerWarning|act = 3}}
{{SpoilerWarning|act = 3}}
{{Infobox character
{{Infobox creature
| name = Rage Queller
| name = Rage Queller
| image = Aberration_Rage_Queller.png
| image = Aberration_Rage_Queller.png
| imagesize = 0.7
| race = Aberration
| race = Aberration
| titles = Countermeasure: Barbarian
| titles = Countermeasure: Barbarian
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Aberration
| type = Aberration
| armour_class = 18
| ac = 18
| hit_points = 149
| hp = 149
| hit_points_tactician = 193
| t hp = 193
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 90
| weight_kg = 90
| weight_lb = 180
| hiddenlevel = 12
| str = 22
| str = 22
| dex = 14
| dex = 14
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
| str_save_proficiency = yes
| str save prof = yes
| con_save_proficiency = yes
| con save prof = yes
| resistant1 = Fire
| resistances = Fire
| condition1_name = Fire Shield: Chill
| conditions = Fire Shield: Chill, Brutal Critical,
| condition1_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers.
| passives = Brutal Critical, Charm, Danger Sense, Extra Attack, Fast Movement, Feral Instinct, Opportunity Attack, Relentless Rage, Unarmoured Defence (Barbarian)
| feature1_name = Brutal Critical
}}
| feature1_description = For critical hits, roll an extra damage die as well as the normal additional critical die.
| feature2_name = Charm
| feature2_description = Charm an attacker, preventing them from attacking you until their next turn.
| feature3_name = Danger Sense
| feature3_description = Advantage on DEX saving throws against traps, spells, surfaces, but you cannot be Blind or Incapacitated.
| feature4_name = Extra Attack
| feature4_description = Make an additional free attack after making an unarmed or weapon attack.
| feature5_name = Fast Movement
| feature5_description = +3m (10ft) to movement while not in heavy armour.
| feature6_name = Feral Instinct
| feature6_description = +3 to Initiative and can't be Surprised.
| feature7_name = Opportunity Attack
| feature7_description = Automatically attack an enemy moving out of your reach.
| feature8_name = Relentless Rage
| feature8_description = Once per short rest, if you drop to 0 HP while Raging, regain 1 HP instead of being Downed.
| feature9_name = Unarmoured Defence (Barbarian)
| feature9_description = While unarmoured, add your CON modifier to your AC.
}} }}
'''Rage Queller''' is a hostile [[Countermeasure]] Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with the Emperor. It will appear if a [[barbarian]] is present in the party.
'''Rage Queller''' is a hostile [[Countermeasure]] Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with the Emperor. It will appear if a [[barbarian]] is present in the party.


 
==Combat==
==Attacks and Abilities==
===Attacks and Abilities===
{{Feature box|Main Hand Attack|item=Greataxe +2}}
{{Feature box|Main Hand Attack|item=Greataxe +2}}


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==Loot==
==Loot==
*{{RarityItem|Greataxe +2}}
*{{RarityItem|Greataxe +2}}
*{{RarityItem|Elixir of the Colossus}}
*{{RarityItem|Elixir of the Colossus}}

Revision as of 23:16, 23 June 2024

Rage Queller is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a barbarian is present in the party.

Combat

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe +2
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Staggering Smite.webp
Normal weapon damage
+
D6 Psychic.png 4d6 (4~24) Damage TypesPsychic damage

Possibly Stagger Stagger your target. It can't take reactions and is more likely to miss.
WIS Save
 Range: Normal weapon range
Calm Emotions.webp

Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)

Loot