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Ghoul (Animate Dead): Difference between revisions
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(→ Fly: Removed fly because normal Ghouls summoned by Animate Dead do not have it. That is reserved for Flying Ghouls.) |
(update attacks, minor edits) |
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{{PAS|Darkvision (Passive Feature)|Darkvision}} | {{PAS|Darkvision (Passive Feature)|Darkvision}} | ||
}} | }} | ||
Ghoul | {{hatnote|For the non-playable Race and enemy see [[Ghoul]].}} | ||
'''Ghouls''' are an [[Undead]] creature in [[Baldur's Gate 3]]. This particular [[Ghoul]] type can be created through the level five variant of the {{SAI|Animate Dead}} spell, {{SAI|Animate Dead: Ghoul}}. | |||
==Spells and | ==Spells and abilities== | ||
{{Feature box|name=Claws|link=Claws (Ghoul)|image name=Generic Physical.webp | |||
* Lash out with deadly claws dealing {{DamageText|3d6 + Strength Modifier|Slashing}} damage and possibly {{Cond|Paralysed|Paralyse}} the target. | |* Lash out with deadly claws dealing {{DamageText|3d6 + Strength Modifier|Slashing}} damage and possibly {{Cond|Paralysed|Paralyse}} the target. | ||
{{action}} | |||
}} | |||
{{Feature box|name=Devour|image name=Generic Damage.webp | |||
* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage. Heal that many hit points. | |* Bite a knocked out, prone, or sleeping target, and deal {{DamageText|3d10 + Strength Modifier|Slashing}} damage. Heal that many hit points. | ||
{{action}} | |||
}} | |||
{{NavCreatures}} |
Revision as of 10:06, 5 November 2023
Ghoul | |||||||
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Stats | |||||||
Level 6 | |||||||
| |||||||
Race | Ghoul | ||||||
Type | Undead | ||||||
HP | 35 | ||||||
AC | 17 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 45kg | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
For the non-playable Race and enemy see Ghoul.
Ghouls are an Undead creature in Baldur's Gate 3. This particular Ghoul type can be created through the level five variant of the spell, .
Spells and abilities
[[* Bite a knocked out, prone, or sleeping target, and deal 3d10 + Strength ModifierSlashing damage. Heal that many hit points. Action ]]