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List of features and items that affect saving throws: Difference between revisions
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{{h3|Conditions}} | {{h3|Conditions}} | ||
*{{cond|Happy}} - Saves +1 | *{{cond|Happy}} - Saves +1 | ||
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Stormshore Tabernacle]]) | *{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]]) | ||
*{{cond|Bless}} - Target gains a 1d4 bonus to saves | *{{cond|Bless}} - Target gains a 1d4 bonus to saves | ||
*{{cond|Resistance}} - Gain a 1d4 bonus to saves | *{{cond|Resistance}} - Gain a 1d4 bonus to saves |
Revision as of 00:56, 15 December 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
This is a comprehensive list of all sources of effects that directly affect saving throws.
General information
- A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
- If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
- Advantage, Disadvantage, and Proficiency do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.
Bonus to saving throws
All saves
- Safeguard Shield - Saves +1
- Cloak of Protection - Saves +1
- Ring of Protection - Saves +1
- Jhannyl's Gloves - Saves +1
- Moon Devotion Robe - Saves +1
- Helm of Balduran - Saves +1
- Absolute's Warboard - Saves +1 if the wielder has the Brand of the Absolute
- The Protecty Sparkswall - Saves +1 while being imbued with
- Defender Greataxe - Once per round on wielder's first attack, use Defensive Attack to reduce this weapon's enchantment by 1 and increase saves by 1
- Bonespike Boots - Saves +1 when not wearing armour or holding a shield
- Flame Enamelled Armour - Saves +2
- Armour of Agility - Saves +2
- Emblazoned Plate of the Marshal - Saves +2
- Corellon's Grace - Saves +2 when not wearing armour
- Viconia's Priestess Robe - Saves +2 while under the effect of Shield of Faith
- Dark Justiciar Helm - Saves against melee attacks +1 while being obscured. Constitution saves +1
- Dark Justiciar Helmet - Saves against spells +1. Constitution saves +1
- Sword of the Emperor - Saves against spells +2
- Flawed Helldusk Helmet - Saves against spells +2. Constitution saves +1
- Helldusk Helmet - Saves against spells +2
- Cerebral Citadel Gloves - or a target to gain a 1d4 bonus to saves for 3 turns. Strength saves +1
- Phalar Aluve - Phalar Aluve: Sing grants all allies within 6 m / 20 ft radius a 1d4 bonus to Charisma, Wisdom, and Intelligence saves for 5 turns ( Recharge: Short rest)
- Robe of Supreme Defences - While concentrating, add wearer's spellcasting modifier to saves
Strength saves
- Hellrider's Pride - Strength saves +1
- Gloves of Heroism - Strength saves +1
- Luminous Gloves - Strength saves +1
- Gloves of the Growling Underdog - Strength saves +1
- Dark Justiciar Gauntlets (Uncommon) - Strength saves +1
- Gloves of the Automaton - Strength saves +1
- Gloves of Battlemage's Power - Strength saves +1
- Dark Justiciar Gauntlets (Rare) - Strength saves +1
- Blackguard's Gauntlets - Strength saves +1
- Unwanted Masterwork Gauntlets - Strength saves +1
- Dwarven Splintmail - Strength saves +1
- The Reviving Hands - Strength saves +1
- Legacy of the Masters - Strength saves +1
- Gauntlets of Hill Giant Strength - Strength saves +1
- Helldusk Gloves - Strength saves +1
Dexterity saves
- Covert Cowl - Dexterity saves +1
- Helmet of Arcane Acuity - Dexterity saves +1
- The Graceful Cloth - Dexterity saves +1
- Dark Justiciar Boots - Dexterity saves +1
- Slinging Shoes - Dexterity saves +1
- Boots of Persistence - Dexterity saves +1
- Boots of Psionic Movement - Dexterity saves +1
- Helmet of Grit - Dexterity saves +1
Other saves
- Helmet of Smiting - Constitution saves +1
- Holy Lance Helm - Constitution saves +1
- Seemingly Gleaming Ring - Charisma saves +1
- Tyrannical Jackboots - Charisma saves +1
- Cerebral Citadel Armour - Intelligence, Wisdom, and Charisma saves +1 if infested by a mind flayer tadpole
- Circlet of Psionic Revenge - Intelligence, Wisdom, and Charisma saves +1 if githyanki (or disguised as one)
- - Saves +1
- - Saves +2 (received at Stormshore Tabernacle)
- - Target gains a 1d4 bonus to saves
- - Gain a 1d4 bonus to saves
- - Wisdom saves +2 for 3 turns when at 30% hit points and lower
Advantage on saving throws
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
- - Gain advantage on Strength saves
All saves
- Shadeclinger Armour - Advantage on saves while being obscured
- Shar's Spear of Evening - Advantage on saves while being obscured
- Gloves of Soul Catching - Soul Catching: Advantage on the next save after an unarmed hit, if Soul Catching Prowess was chosen ( Recharge: Per turn)
- Shelter of Athkatla - Expend a Reaction to make a save with advantage ( Recharge: Long rest)
- Viconia's Walking Fortress - Advantage on saves against spells
- Orphic Hammer - Advantage on saves against spells
- Shelter of Athkatla - Advantage on saves against spells
- Armour of Moonbasking - Advantage on saves against spells, even while being in Wild Shape
- Veil of the Morning - Advantage on saves against Undead attacks and spells
Constitution saves
- Spidersilk Armour - Advantage on Constitution saves
- Barkskin Armour - Advantage on Constitution saves
- Moon Devotion Robe - Advantage on Constitution saves
- Dark Justiciar Half-Plate (Rare) - Advantage on Constitution saves
- Dark Justiciar Half-Plate (Very Rare) - Advantage on Constitution saves
- Armour of Landfall - Advantage on Constitution saves
- Amulet of Greater Health - Advantage on Constitution saves
- Drunken Cloth - Advantage on Constitution saves while being
Dexterity saves
- Acrobat Shoes - Advantage on Dexterity saves
- Ketheric's Shield - Advantage on Dexterity saves
- Elven Chain - Advantage on Dexterity saves
Other saves
- Balduran's Giantslayer - Giant Form: Advantage on Strength saves for 10 turns ( Recharge: Short rest)
- Aberration Hunters' Amulet - Advantage on Intelligence saves if githyanki (or disguised as one)
- Amulet of the Harpers - Advantage on Wisdom saves
- Selûne's Spear of Night - Advantage on Wisdom saves
- Blackguard's Plate - Advantage on Wisdom saves
- Fey Semblance Amulet - Advantage on Intelligence, Wisdom, and Charisma saves
- Silver Sword of the Astral Plane - Advantage on Intelligence, Wisdom, and Charisma saves if githyanki (or disguised as one)
- Ring of Mind-Shielding - Advantage on saves against being
- The Mighty Cloth - Advantage on saves against being
- - Target has advantage on Strength saves
- - Gain advantage on Strength saves
- - Target has advantage on Dexterity saves
Proficiency in saving throws
- Helmet of Autonomy - Proficiency in Wisdom saves
Penalty to saving throws
- Seemingly Gleaming Ring - Wisdom saves -1
- Phalar Aluve - Phalar Aluve: Shriek incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ( Recharge: Short rest)
- - Saves -1
- - Target suffers a -2 penalty to saves
- - Target suffers a 1d4 penalty to saves
- - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
Disadvantage on saving throws
- - Target of suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Strength saves
- - Target suffers disadvantage on Constitution saves
- Risky Ring - Disadvantage on saves for the wearer
- Reaper's Embrace - Disadvantage on saves for the wearer while Reaper's Rigidity is toggled on
- Jagged Spear - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the DC 10 Charisma save
- Gauntlets of the Warmaster - Targets have disadvantage on saves against wearer's manoeuvres and weapon actions
- Rhapsody - While at +3 bonus from Scarlet Remittance, consume it to inflict disadvantage on saves upon hostile creatures against wielder's spells ( Recharge: Long rest)
- Hollow's Staff - Targets have disadvantage on saves against wielder's necromancy spells
- Staff of Cherished Necromancy - Targets have disadvantage on saves against wielder's necromancy spells
- Drakethroat Glaive - Targets have disadvantage on saves against wielder's dragonborn breath weapon
- Sharpened Snare Cuirass - Targets have disadvantage on saves to resist wearer's attacks and spells
- Shield of the Undevout - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict
- - Target suffers disadvantage on Strength saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Dexterity saves
- - Target suffers disadvantage on Strength and Dexterity saves
- - Target suffers disadvantage on Strength and Dexterity saves
- - Target suffers disadvantage on Strength and Dexterity saves
- - Target suffers disadvantage on Constitution saves
- - Suffer disadvantage on Strength, Dexterity, and Constitution saves
- - Target suffers disadvantage on Wisdom saves
- - Target suffers disadvantage on Charisma saves
Other
- - Target automatically fails all Strength and Dexterity saves
- death saves - Target has advantage on Wisdom and
- Gibus of the Worshipful Servant - Advantage on Concentration saves
- Family Ring - Death saves +2
- Absolute's Talisman - Advantage on death saves if the wearer has the Brand of the Absolute
- Tarnished Charm - Reduce the DC of wearer's death saves from 10 down to 5
- - Target automatically fails all Strength and Dexterity saves
- - Target automatically fails all Strength and Dexterity saves