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'''Resources''' are expended to take [[actions]] and [[Movement speed|move]] in ''Baldur's Gate 3''.
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| description = Resources are expendable units in Baldur's Gate 3 that determine what a creature  is able to do and how long they must wait before they are able to do it again.
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'''Resources''' are expendable units in ''Baldur's Gate 33'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.


Depleted resources always ''recharge'' on taking a [[long rest]], but some recharge on taking [[short rest|short rests]].
Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn.


A creature's common resources and some class resources also recharge in combat, and generally do so at the beginning of their turns.
All creatures have sccess to a set of resources that are used exclusively in [[gameplay mechanics|turn-based mode]]. These recharge at the beginning of each turn.


== Common resources ==
Many [[features]] come with their own resources, which generally only recharge on taking. rest.
Common resources are used by all creatures. Three of them are used to take actions, and one is used for [[Movement speed|movement]]:
; {{SmallIcon|Action Icon.png}} Action : Actions recharge on the start of the next turn.
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : Bonus actions recharge on the start of the next turn.
; {{SmallIcon|Reaction Icon.png}} Reaction : Reactions restart on the start of the next turn.
; {{SmallIcon|Movement Speed Icon.png}} Movement: Movement is used to move a certain distance per turn. Recharges on the start of the next turn.


== Class resources ==
== Turn-based resources ==
Class resources are resources only available to [[classes]] with the related class features.
Turn-baded resources are expended by creatures to [[movement speed|move]] or take [[actions]] in combat:
{{table list|
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}}
: The primary resource used for actions. Default is 1.
{{table list|
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}}
: Secondary resource used for some actions. Default is 1.}}
{{table list|
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}}
: Used for [[Reactions|reacting]] to other actions. Default is 1.
{{table list|
; {{SmallIcon|Movement Speed Icon.png}} Movement : {{Recharge|Turn}}|style=nocolon}}
: A creature uses movement to [[movement speed|move]] on a 1:1 ratio. Normal is 9 m / 30 ft.}}


=== Spell slots ===
== Spell slots ==
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spellcasting spell slots : [[Spells#Spell slots|Spell slots]] are used by classes with the spellcasting feature to cast [[spells]]. They recharge on a long rest.
Spell slots are a resource used by casters to cast [[spells]]:
; {{SpellSlot|1 Warlock|2|w=24}} Pact Magic spell slots : Used by [[Warlock|warlocks]] to cast spells. They recharge on a short rest.
{{table list|
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}}
: Used by classes with the Spellcasting feature to cast spells.
{{table list|
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}}
: Used by [[Warlock|warlocks]] to cast their spells with Pact Magic.


== Lists of class feature resources ==
== Lists of class feature resources ==

Revision as of 17:00, 18 December 2023

Resources are expendable units in Baldur's Gate 33 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.

Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.

All creatures have sccess to a set of resources that are used exclusively in turn-based mode. These recharge at the beginning of each turn.

Many features come with their own resources, which generally only recharge on taking. rest.

Turn-based resources

Turn-baded resources are expended by creatures to move or take actions in combat:

Action
Recharge: Turn
The primary resource used for actions. Default is 1.
Bonus action
Recharge: Turn
Secondary resource used for some actions. Default is 1.}}
Reaction
Recharge: Turn
Used for reacting to other actions. Default is 1.
Movement
Recharge: Turn
A creature uses movement to move on a 1:1 ratio. Normal is 9 m / 30 ft.}}

Spell slots

Spell slots are a resource used by casters to cast spells:

Spell slots (Spellcasting)
Recharge: Long rest
Used by classes with the Spellcasting feature to cast spells.
2 Level 1 Warlock Spell Slots.png Warlock spell slots
Recharge: Short rest
Used by warlocks to cast their spells with Pact Magic.

Lists of class feature resources

Charges

Points

Dice

Other resources

See also