Bugbear Assassin: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|name=Bugbear Assassin
| name = Bugbear
|file=
| race = [[Bugbear (race)|Bugbear]]
|STR=14|DEX=14|CON=13|INT=8|WIS=11|CHA=9
| size = Medium
|level=3
| type = Humanoid
|race=[[Bugbear]]
| armour_class = 14
|type=Humanoid
| hit_points = 27
|HP=27 ; 35{{tactician}}
| hit_points_tactician = 35
|AC=14
| movement_speed_meters = 9
|size=Medium
| movement_speed_feet = 30
|initiative=+2
| weight_kg = 110
|passive={{PAS|Brute}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}{{PAS|Tenacity}}
| weight_lb =  
|location=On the high hill east of the gate leading into the [[Druid Grove]].
| level = 3
|speed=9m / 30ft|weight=110kg
| str = 14
|faction=[[Cult of the Absolute]]
| dex = 14
|exp=40|proficiency=2}}
| con = 13
| int = 8
| wis = 11
| cha = 9


'''Bugbear Assassin''' is a unique humanoid enemy found in [[Act 1]]. This Bugbear has infiltrated the Druid Grove, stalking for easy prey, which would be [[Nadira]] on the hilltop. If left unchecked, he will certainly kill the [[Tiefling]].  
| feature1_name = Brute
| feature1_description = Deal an extra +1d8 Physical damage when attacking with a melee weapon.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = Apply Bludgeoning damage, even on a miss.
}}
'''Bugbear Assassin''' is a unique humanoid enemy found in [[Act One]]. This Bugbear has infiltrated the [[Emerald Grove]], stalking [[Nadira]] for easy prey on the high hill east of the gate. If left unchecked, he will kill the tiefling.  


==Attacks and abilities==
==Attacks and abilities==
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==Tactics==
==Tactics==
While a lone enemy, the '''Bugbear''' '''Assassin''' can still prove dangerous at a low level. His [[Brute]] passive can stack up quite a lot of damage on a strike, making up for his average [[Strength]]. He'll also apply a [[Basic Poison]] onto his [[Morningstar]], which through the use of his [[Tenacity (Weapon Action)|Tenacity]] passive will always have a chance apply the {{cond|Poisoned}} condition.
While a lone enemy, the Bugbear Assassin can still prove dangerous at a low level. His [[Brute]] passive can stack up quite a lot of damage on a strike, making up for his average [[Strength]]. He'll also apply a [[Basic Poison]] onto his [[Morningstar]], which through the use of his [[Tenacity (Weapon Action)|Tenacity]] passive will always have a chance apply the {{cond|Poisoned}} condition.


Catching the bugbear in the act will inflict {{Cond|Surprised}} upon him, giving the party a free round of actions.
Catching the bugbear in the act will inflict {{Cond|Surprised}} upon him, giving the party a free round of actions.

Revision as of 12:45, 10 February 2024

Bugbear Assassin is a unique humanoid enemy found in Act One. This Bugbear has infiltrated the Emerald Grove, stalking Nadira for easy prey on the high hill east of the gate. If left unchecked, he will kill the tiefling.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Dip.webp
Dip Dip ()

Dip a weapon into a surface to alter the surface or enhance the weapon.

If you are dual-wielding, you dip both weapons.

 Range: 3 m / 10 ft

Tactics

While a lone enemy, the Bugbear Assassin can still prove dangerous at a low level. His Brute passive can stack up quite a lot of damage on a strike, making up for his average Strength. He'll also apply a Basic Poison onto his Morningstar, which through the use of his Tenacity passive will always have a chance apply the Poisoned Poisoned condition.

Catching the bugbear in the act will inflict Surprised Surprised upon him, giving the party a free round of actions.