Wise Sentinel: Difference between revisions

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{{CharacterInfo
{{spoiler warning}}
|name = Wise Sentinel
{{Infobox statistics
|image=
| name = Wise Sentinel
|STR=14
| race = [[Dark Justiciar]]
|DEX=10
| class = [[Cleric]]
|CON=12
| size = Medium
|INT=10
| type = Undead
|WIS=20
| armour_class = 16
|CHA=10
| hit_points = 117
|str save=y
| movement_speed_meters = 9
|level=7
| movement_speed_feet = 30
|race=Dark Justiciar
| weight_kg = 30
|type=Undead
| weight_lb =  
|HP=117
| level = 7
|AC=16
| initiative = 0
|speed=9m / 30ft
| str = 14
|size=Medium
| dex = 10
|weight=30kg
| con = 12
|proficiency=3
| int = 10
|initiative=0
| wis = 20
|class =Cleric
| cha = 10
|location = [[Shadow-Cursed Lands]]
| str_save_proficiency = y
|faction = [[Shar]]
| resistant1 = Necrotic
|allies =Followers of Shar
| vulnerable1 = Radiant
|enemies =Enemies of Shar
 
|radiant=Vulnerable
| feature1_name = Darkvision
|necrotic=Resistant
| feature1_description = Can see in the dark up to 12m.
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Wisdom}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
| feature2_name = Living Shadow
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant .
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Wisdom
| feature4_description = Advantage on all Wisdom saving throws and Spell Attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be Blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.  
The '''Wise Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath the statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square.  


== About Wise Sentinel ==
== Involvement ==
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
Its abilities mirror that of a [[Cleric]], and fitting of its role it has very high [[Wisdom]].
 
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.


==Attacks and Abilities==
==Attacks and abilities==
{{TooltipBox|Main Hand Attack - Mace
{{TooltipBox|Main Hand Attack - Mace
|{{Action}}
|{{Action}}

Revision as of 11:38, 12 February 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack - Mace
Action Attack roll: +6
D8 Bludgeoning.png 1d8 + 2 (3~10) Damage TypesBludgeoning damage
Inflict Wounds.webp
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic damage

Putrefy a creature with Damage TypesNecrotic energy filling your hands.
 Melee: 1.5 m / 5  ft

[[ Action

Casts Spirit Guardians: Necrotic up to fourth level Spell Slot Level. ]]