Steel Watcher (creature): Difference between revisions

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m (Added note about Pursuit Protocol)
m (Updated nonmagic resistances resistances. Added section on Tactician mode differences.)
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| con_save_proficiency = yes
| con_save_proficiency = yes
| dex_save_proficiency = yes
| dex_save_proficiency = yes
| resistant1 = Bludgeoning
| nonmagic resistant1 = Bludgeoning
| resistant2 = Piercing
| nonmagic resistant2 = Piercing
| resistant3 = Slashing
| nonmagic resistant3 = Slashing
| vulnerable1 = Lightning
| vulnerable1 = Lightning
| immune1 = Poison
| immune1 = Poison
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*{{cond| Poisoned }}
*{{cond| Poisoned }}


In tactician and honour mode, they also lose their {{DamageType|Lightning}} damage vulnerability.
=== Tactician ===
On Tactician difficulty, Steel Watchers have different resistances:
* New resistances: {{Resistance|Piercing|double}}{{Resistance|Fire|double}}
* The watchers also lose their {{DamageType|Lightning}} damage vulnerability.
 


{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp
{{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp

Revision as of 06:48, 2 April 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
— Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Attacks and abilities

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

Tactician

On Tactician difficulty, Steel Watchers have different resistances:

  • New resistances: Resistant to all PiercingResistant to all Fire
  • The watchers also lose their Damage TypesLightning damage vulnerability.


Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
D10 Piercing.png 3d10 (3~30) Damage TypesPiercing damage

Fire a hefty ballista bolt that may Pinned Down Pin Down the target.
 Range: 18 m / 60 ft
Generic Control.webp
Reprimand Reprimand ()
D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning damage

A pacifying strike that knocks the target Prone Prone.
 Melee: 1.5 m / 5  ft
Generic Explosion.webp
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire damage

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Notes

  • Defeating a Steel Watcher inflicts the party with Pursuit Protocol Pursuit Protocol for 20 turns.

See also

Gallery